diff options
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 28 |
1 files changed, 14 insertions, 14 deletions
@@ -6325,7 +6325,7 @@ Load font from Image (XNA style) > font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints ) -Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: FileData type should be unsigned char +Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: fileData type should be unsigned char - Success return Font @@ -6349,7 +6349,7 @@ Check if a font is ready > glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type ) -Load font data for further use. NOTE: FileData type should be unsigned char +Load font data for further use. NOTE: fileData type should be unsigned char - Success return GlyphInfo{} @@ -8886,11 +8886,11 @@ Toggle Slider control, returns true when clicked --- -> result, checked = RL.GuiCheckBox( Rectangle bounds, string text, bool checked ) +> result, checked, textBounds = RL.GuiCheckBox( Rectangle bounds, string text, bool checked ) Check Box control, returns true when active -- Success return bool +- Success return bool, Rectangle --- @@ -8910,19 +8910,19 @@ Dropdown Box control, returns selected item --- -> result, value = RL.GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode ) +> result, value, textBounds = RL.GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode ) Spinner control, returns selected value -- Success return int, int +- Success return int, int, Rectangle --- -> result, value = RL.GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode ) +> result, value, textBounds = RL.GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode ) Value Box control, updates input text with numbers -- Success return int, int +- Success return int, int, Rectangle --- @@ -8934,27 +8934,27 @@ Text Box control, updates input text --- -> result, value = RL.GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue ) +> result, value, textLeftBounds, textRightBounds = RL.GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue ) Slider control, returns selected value -- Success return int, float +- Success return int, float, Rectangle, Rectangle --- -> result, value = RL.GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue ) +> result, value, textLeftBounds, textRightBounds = RL.GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue ) Slider Bar control, returns selected value -- Success return int, float +- Success return int, float, Rectangle, Rectangle --- -> result, value = RL.GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue ) +> result, value, textLeftBounds, textRightBounds = RL.GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue ) Progress Bar control, shows current progress value -- Success return int, float +- Success return int, float, Rectangle, Rectangle --- |
