diff options
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 29 |
1 files changed, 6 insertions, 23 deletions
@@ -675,9 +675,9 @@ NPATCH_THREE_PATCH_HORIZONTAL ## Globals - TextureModes -TEXTURE_SOURCE_TEXTURE +TEXTURE_TYPE_TEXTURE -TEXTURE_SOURCE_RENDER_TEXTURE +TEXTURE_TYPE_RENDER_TEXTURE ## Globals - Colors @@ -3560,19 +3560,10 @@ Unload texture from GPU memory ( VRAM ) --- -> success = RL.UnloadRenderTexture( RenderTexture2D target ) - -Unload render texture from GPU memory ( VRAM ) - -- Failure return false -- Success return true - ---- - > success = RL.UpdateTexture( Texture2D texture, int{} pixels ) Update GPU texture with new data -NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format +NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format - Failure return false - Success return true @@ -3582,7 +3573,7 @@ NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, > success = RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels ) Update GPU texture rectangle with new data -NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format +NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format - Failure return false - Success return true @@ -3644,19 +3635,11 @@ Ends drawing to render texture --- -> success = RL.SetTextureSource( int textureSource ) +> type = RL.GetTextureType( Texture2D texture ) -Set what texture source to use ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE ) +Get texture type ( TEXTURE_TYPE_TEXTURE or TEXTURE_TYPE_RENDER_TEXTURE ) - Failure return false -- Success return true - ---- - -> textureSource = RL.GetTextureSource() - -Get current texture source type ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE ) - - Success return int --- |
