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Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 76 |
1 files changed, 67 insertions, 9 deletions
@@ -1967,15 +1967,6 @@ Load image from screen buffer and ( screenshot ) --- -> image = RL_GenImageColor( int width, int height, Color color ) - -Generate image: plain color - -- Failure return -1 -- Success return int - ---- - > success = RL_UnloadImage( Image image ) Unload image from CPU memory ( RAM ) @@ -2048,6 +2039,73 @@ Unload render texture from GPU memory ( VRAM ) --- +## Textures - Image Generation + +--- + +> image = RL_GenImageColor( int width, int height, Color color ) + +Generate image: plain color + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageGradientV( Vector2 size, Color top, Color bottom ) + +Generate image: vertical gradient + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageGradientH( Vector2 size, Color left, Color right ) + +Generate image: horizontal gradient + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer ) + +Generate image: radial gradient + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 ) + +Generate image: checked + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageWhiteNoise( Vector2 size, float factor ) + +Generate image: white noise + +- Failure return -1 +- Success return int + +--- + +> image = RL_GenImageCellular( Vector2 size, int tileSize ) + +Generate image: cellular algorithm. Bigger tileSize means bigger cells + +- Failure return -1 +- Success return int + +--- + ## Textures - Image Drawing --- |
