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@@ -6207,3 +6207,264 @@ Get the line drawing width - Success return float --- + +## Easings - Linear Easing functions + +--- + +> value = RL_EaseLinear( float t, float b, float c, float d ) + +Ease linear + +- Failure return false +- Success return float + +--- + +## Easings - Sine Easing functions + +--- + +> value = RL_EaseSineIn( float t, float b, float c, float d ) + +Ease sine in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseSineOut( float t, float b, float c, float d ) + +Ease sine out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseSineInOut( float t, float b, float c, float d ) + +Ease sine in out + +- Failure return false +- Success return float + +--- + +## Easings - Circular Easing functions + +--- + +> value = RL_EaseCircIn( float t, float b, float c, float d ) + +Ease circle in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseCircOut( float t, float b, float c, float d ) + +Ease circle out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseCircInOut( float t, float b, float c, float d ) + +Ease circle in out + +- Failure return false +- Success return float + +--- + +## Easings - Cubic Easing functions + +--- + +> value = RL_EaseCubicIn( float t, float b, float c, float d ) + +Ease cubic in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseCubicOut( float t, float b, float c, float d ) + +Ease cubic out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseCubicInOut( float t, float b, float c, float d ) + +Ease cubic in out + +- Failure return false +- Success return float + +--- + +## Easings - Quadratic Easing functions + +--- + +> value = RL_EaseQuadIn( float t, float b, float c, float d ) + +Ease quadratic in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseQuadOut( float t, float b, float c, float d ) + +Ease quadratic out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseQuadInOut( float t, float b, float c, float d ) + +Ease quadratic in out + +- Failure return false +- Success return float + +--- + +## Easings - Exponential Easing functions + +--- + +> value = RL_EaseExpoIn( float t, float b, float c, float d ) + +Ease exponential in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseExpoOut( float t, float b, float c, float d ) + +Ease exponential out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseExpoInOut( float t, float b, float c, float d ) + +Ease exponential in out + +- Failure return false +- Success return float + +--- + +## Easings - Back Easing functions + +--- + +> value = RL_EaseBackIn( float t, float b, float c, float d ) + +Ease back in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseBackOut( float t, float b, float c, float d ) + +Ease back out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseBackInOut( float t, float b, float c, float d ) + +Ease back in out + +- Failure return false +- Success return float + +--- + +## Easings - Bounce Easing functions + +--- + +> value = RL_EaseBounceIn( float t, float b, float c, float d ) + +Ease bounce in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseBounceOut( float t, float b, float c, float d ) + +Ease bounce out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseBounceInOut( float t, float b, float c, float d ) + +Ease bounce in out + +- Failure return false +- Success return float + +--- + +## Easings - Elastic Easing functions + +--- + +> value = RL_EaseElasticIn( float t, float b, float c, float d ) + +Ease elastic in + +- Failure return false +- Success return float + +--- + +> value = RL_EaseElasticOut( float t, float b, float c, float d ) + +Ease elastic out + +- Failure return false +- Success return float + +--- + +> value = RL_EaseElasticInOut( float t, float b, float c, float d ) + +Ease elastic in out + +- Failure return false +- Success return float + +--- |
