diff options
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 26 |
1 files changed, 23 insertions, 3 deletions
@@ -3398,6 +3398,14 @@ If enabled, an offset is added to depth values of a polygon's fragments produced --- +> GL_POLYGON_OFFSET_LINE = 10754 + +--- + +> GL_POLYGON_OFFSET_POINT = 10753 + +--- + > GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value @@ -7632,7 +7640,7 @@ Compute mesh tangents > meshData = RL.GetMeshData( Mesh mesh ) -Get mesh data as table. +Get mesh vertex attributes data as table. - Success return Mesh{} @@ -9391,7 +9399,7 @@ Get gui state (global state) --- -> RL.GuiSetSliderDragging() +> RL.GuiSetSliderDragging( bool dragging ) Set guiSliderDragging @@ -9405,7 +9413,7 @@ Get guiSliderDragging --- -> RL.GuiSetSliderActive() +> RL.GuiSetSliderActive( Rectange rect ) Set guiSliderActive @@ -10957,6 +10965,12 @@ Use nil RenderTexture for window framebuffer --- +> RL.glDepthRange( float nearVal, float farVal ) + +Specify mapping of depth values from normalized device coordinates to window coordinates + +--- + > RL.glEnable( int cap ) Enable server-side GL capabilities @@ -10969,6 +10983,12 @@ Disable server-side GL capabilities --- +> RL.glPolygonOffset( float factor, float units ) + +Set the scale and units used to calculate depth values + +--- + > RL.glStencilFunc( int func, int ref, int mask ) Set front and back function and reference value for stencil testing |
