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Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -31,8 +31,8 @@ This enhanced version is built upon: - Created by Ramon Santamaria ([@raysan5](https://github.com/raysan5)) - Licensed under the zlib/libpng license - **[ReiLua](https://github.com/Gamerfiend/ReiLua)** - The original Lua bindings for Raylib - - Created by Gamerfiend - - Licensed under the zlib/libpng license + - Created by Jussi Viitala + - Licensed under the MIT license - **[Lua](https://www.lua.org/)** (v5.4) - Powerful, efficient, lightweight, embeddable scripting language ### Enhancements Added @@ -128,7 +128,7 @@ function RL.update( delta ) if RL.IsKeyPressed( RL.KEY_ENTER ) then local winSize = RL.GetScreenSize() local measuredSize = RL.MeasureTextEx( RL.GetFontDefault(), text, textSize, 2 ) - + textColor = RL.BLUE textPos = { winSize[1] / 2 - measuredSize[1] / 2, winSize[2] / 2 - measuredSize[2] / 2 } end @@ -200,14 +200,14 @@ function RL.init() "assets/background.png", "assets/music.wav", } - + -- Start loading with progress RL.BeginAssetLoading(#assets) - + -- Load each asset for i, path in ipairs(assets) do RL.UpdateAssetLoading(path) - + -- Your loading code if path:match("%.png$") then textures[i] = RL.LoadTexture(path) @@ -215,7 +215,7 @@ function RL.init() sounds[i] = RL.LoadSound(path) end end - + -- Finish loading RL.EndAssetLoading() end |
