diff options
Diffstat (limited to 'ReiLua_API.lua')
| -rw-r--r-- | ReiLua_API.lua | 28 |
1 files changed, 8 insertions, 20 deletions
diff --git a/ReiLua_API.lua b/ReiLua_API.lua index f2c4289..c8e187e 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -381,8 +381,8 @@ RL.NPATCH_THREE_PATCH_HORIZONTAL=2 -- Globals - TextureModes -RL.TEXTURE_SOURCE_TEXTURE=0 -RL.TEXTURE_SOURCE_RENDER_TEXTURE=1 +RL.TEXTURE_TYPE_TEXTURE=0 +RL.TEXTURE_TYPE_RENDER_TEXTURE=1 -- Globals - Colors @@ -2639,15 +2639,8 @@ function RL.LoadRenderTexture( size ) end ---@return any success function RL.UnloadTexture( texture ) end ----Unload render texture from GPU memory ( VRAM ) ----- Failure return false ----- Success return true ----@param target any ----@return any success -function RL.UnloadRenderTexture( target ) end - ---Update GPU texture with new data ----NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format +---NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format ---- Failure return false ---- Success return true ---@param texture any @@ -2656,7 +2649,7 @@ function RL.UnloadRenderTexture( target ) end function RL.UpdateTexture( texture, pixels ) end ---Update GPU texture rectangle with new data ----NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format +---NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format ---- Failure return false ---- Success return true ---@param texture any @@ -2721,17 +2714,12 @@ function RL.BeginTextureMode( target ) end ---@return any RL.EndTextureMode function RL.EndTextureMode() end ----Set what texture source to use ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE ) +---Get texture type ( TEXTURE_TYPE_TEXTURE or TEXTURE_TYPE_RENDER_TEXTURE ) ---- Failure return false ----- Success return true ----@param textureSource integer ----@return any success -function RL.SetTextureSource( textureSource ) end - ----Get current texture source type ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE ) ---- Success return int ----@return any textureSource -function RL.GetTextureSource() end +---@param texture any +---@return any type +function RL.GetTextureType( texture ) end -- Textures - Texture Configuration |
