diff options
Diffstat (limited to 'ReiLua_API.lua')
| -rw-r--r-- | ReiLua_API.lua | 151 |
1 files changed, 147 insertions, 4 deletions
diff --git a/ReiLua_API.lua b/ReiLua_API.lua index aa2e956..3a4c034 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -1156,15 +1156,96 @@ RL.RL_ATTACHMENT_RENDERBUFFER=200 RL.RL_CULL_FACE_FRONT=0 RL.RL_CULL_FACE_BACK=1 --- Defines - OpenGL +-- Defines - OpenGL Bitfield mask RL.GL_COLOR_BUFFER_BIT=16384 RL.GL_DEPTH_BUFFER_BIT=256 RL.GL_STENCIL_BUFFER_BIT=1024 + +-- Defines - OpenGL Texture parameter + RL.GL_NEAREST=9728 RL.GL_LINEAR=9729 --- Defines - CBuffer Data types +-- Defines - OpenGL Capability + +---If enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc +RL.GL_BLEND=3042 +---If enabled, cull polygons based on their winding in window coordinates. See glCullFace +RL.GL_CULL_FACE=2884 +---If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRangef +RL.GL_DEPTH_TEST=2929 +---If enabled, dither color components or indices before they are written to the color buffer +RL.GL_DITHER=3024 +---If enabled, an offset is added to depth values of a polygon's fragments produced by rasterization. See glPolygonOffset +RL.GL_POLYGON_OFFSET_FILL=32823 +---If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value +RL.GL_SAMPLE_ALPHA_TO_COVERAGE=32926 +---If enabled, the fragment's coverage is ANDed with the temporary coverage value. If GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE, invert the coverage value. See glSampleCoverage +RL.GL_SAMPLE_COVERAGE=32928 +---If enabled, discard fragments that are outside the scissor rectangle. See glScissor +RL.GL_SCISSOR_TEST=3089 +---If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp +RL.GL_STENCIL_TEST=2960 + +-- Defines - OpenGL Test function + +---Always fails +RL.GL_NEVER=512 +---Passes if ( ref & mask ) < ( stencil & mask ) +RL.GL_LESS=513 +---Passes if ( ref & mask ) <= ( stencil & mask ) +RL.GL_LEQUAL=515 +---Passes if ( ref & mask ) > ( stencil & mask ) +RL.GL_GREATER=516 +---Passes if ( ref & mask ) >= ( stencil & mask ) +RL.GL_GEQUAL=518 +---Passes if ( ref & mask ) = ( stencil & mask ) +RL.GL_EQUAL=514 +---Passes if ( ref & mask ) != ( stencil & mask ) +RL.GL_NOTEQUAL=517 +---Always passes +RL.GL_ALWAYS=519 + +-- Defines - OpenGL Face + +RL.GL_FRONT=1028 +RL.GL_BACK=1029 +RL.GL_FRONT_AND_BACK=1032 + +-- Defines - OpenGL Stencil test + +---Keeps the current value +RL.GL_KEEP=7680 +---Sets the stencil buffer value to 0 +RL.GL_ZERO=0 +---Sets the stencil buffer value to ref, as specified by glStencilFunc +RL.GL_REPLACE=7681 +---Increments the current stencil buffer value. Clamps to the maximum representable unsigned value +RL.GL_INCR=7682 +---Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value +RL.GL_INCR_WRAP=34055 +---Decrements the current stencil buffer value. Clamps to 0 +RL.GL_DECR=7683 +---Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero +RL.GL_DECR_WRAP=34056 +---Bitwise inverts the current stencil buffer value +RL.GL_INVERT=5386 + +-- Defines - OpenGL Connection + +---Returns the company responsible for this GL implementation. This name does not change from release to release +RL.GL_VENDOR=7936 +---Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release +RL.GL_RENDERER=7937 +---Returns a version or release number of the form OpenGLES +RL.GL_VERSION=7938 +---Returns a version or release number for the shading language of the form OpenGLESGLSLES +RL.GL_SHADING_LANGUAGE_VERSION=35724 +---Returns a space-separated list of supported extensions to GL +RL.GL_EXTENSIONS=7939 + +-- Defines - CBuffer Data type ---C type unsigned char RL.BUFFER_UNSIGNED_CHAR=0 @@ -7507,10 +7588,10 @@ function RL.rlSetMatrixProjectionStereo( right, left ) end ---@return any RL.rlSetMatrixViewOffsetStereo function RL.rlSetMatrixViewOffsetStereo( right, left ) end --- OpenGL - Framebuffer management +-- OpenGL - Frame Buffers ---Copy a block of pixels from one framebuffer object to another. ----Use -1 RenderTexture for window framebuffer +---Use nil RenderTexture for window framebuffer ---@param srcTex any ---@param dstTex any ---@param srcRect table @@ -7520,6 +7601,68 @@ function RL.rlSetMatrixViewOffsetStereo( right, left ) end ---@return any RL.glBlitFramebuffer function RL.glBlitFramebuffer( srcTex, dstTex, srcRect, dstRect, mask, filter ) end +-- OpenGL - State Management + +---Enable server-side GL capabilities +---@param cap integer +---@return any RL.glEnable +function RL.glEnable( cap ) end + +---Disable server-side GL capabilities +---@param cap integer +---@return any RL.glDisable +function RL.glDisable( cap ) end + +---Set front and back function and reference value for stencil testing +---@param func integer +---@param ref integer +---@param mask integer +---@return any RL.glStencilFunc +function RL.glStencilFunc( func, ref, mask ) end + +---Set front and/or back function and reference value for stencil testing +---@param face integer +---@param func integer +---@param ref integer +---@param mask integer +---@return any RL.glStencilFuncSeparate +function RL.glStencilFuncSeparate( face, func, ref, mask ) end + +---Control the front and back writing of individual bits in the stencil planes +---@param mask integer +---@return any RL.glStencilMask +function RL.glStencilMask( mask ) end + +---Control the front and/or back writing of individual bits in the stencil planes +---@param face integer +---@param mask integer +---@return any RL.glStencilMaskSeparate +function RL.glStencilMaskSeparate( face, mask ) end + +---Set front and back stencil test actions +---@param sfail integer +---@param dpfail integer +---@param dppass integer +---@return any RL.glStencilOp +function RL.glStencilOp( sfail, dpfail, dppass ) end + +---Set front and back stencil test actions +---@param face integer +---@param sfail integer +---@param dpfail integer +---@param dppass integer +---@return any RL.glStencilOpSeparate +function RL.glStencilOpSeparate( face, sfail, dpfail, dppass ) end + +-- OpenGL - Utility + +---Return a string describing the current GL connection. GL_EXTENSIONS returns the extension string supported by the implementation at index +---- Success return string +---@param name integer +---@param index integer|nil +---@return any connection +function RL.glGetString( name, index ) end + -- Easings - Linear Easing functions ---Ease linear |
