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Diffstat (limited to 'build_release.sh')
| -rw-r--r-- | build_release.sh | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/build_release.sh b/build_release.sh deleted file mode 100644 index 758ce34..0000000 --- a/build_release.sh +++ /dev/null @@ -1,150 +0,0 @@ -#!/bin/bash -# ReiLua Release Build Script -# Run this from w64devkit shell - -echo "================================" -echo "ReiLua - Release Build" -echo "================================" -echo "" - -# Check if we're in the right directory -if [ ! -f "CMakeLists.txt" ]; then - echo "ERROR: Please run this script from the ReiLua root directory" - exit 1 -fi - -# Navigate to build directory -cd build || exit 1 - -# Clean old embedded files -echo "Cleaning old embedded files..." -rm -f embedded_main.h embedded_assets.h - -# Check for Lua files -echo "" -echo "Checking for Lua files..." -LUA_FILES=$(ls *.lua 2>/dev/null | wc -l) - -if [ "$LUA_FILES" -eq 0 ]; then - echo "" - echo "WARNING: No Lua files found in build directory!" - echo "" - echo "Please copy your Lua files:" - echo " cd build" - echo " cp ../your_game/*.lua ." - echo "" - read -p "Do you want to continue anyway? (y/N): " -n 1 -r - echo "" - if [[ ! $REPLY =~ ^[Yy]$ ]]; then - exit 1 - fi -else - echo "Found $LUA_FILES Lua file(s):" - ls -1 *.lua -fi - -# Check for assets folder -echo "" -echo "Checking for assets..." -if [ ! -d "assets" ]; then - echo "" - echo "WARNING: No assets folder found!" - echo "" - echo "To embed assets, create the folder and copy files:" - echo " cd build" - echo " mkdir assets" - echo " cp ../your_game/assets/* assets/" - echo "" - read -p "Do you want to continue without assets? (y/N): " -n 1 -r - echo "" - if [[ ! $REPLY =~ ^[Yy]$ ]]; then - exit 1 - fi - EMBED_ASSETS="OFF" -else - ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l) - echo "Found $ASSET_FILES asset file(s) in assets folder" - EMBED_ASSETS="ON" -fi - -echo "" -echo "================================" -echo "Build Configuration" -echo "================================" -echo "Lua Embedding: ON" -echo "Asset Embedding: $EMBED_ASSETS" -echo "Build Type: Release" -echo "================================" -echo "" -read -p "Press Enter to continue or Ctrl+C to cancel..." - -# Clean CMake cache to ensure fresh configuration -echo "" -echo "Cleaning CMake cache..." -rm -rf CMakeCache.txt CMakeFiles/ - -# Configure with embedding enabled -echo "" -echo "Configuring CMake for release..." -cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release - -if [ $? -ne 0 ]; then - echo "" - echo "ERROR: CMake configuration failed!" - exit 1 -fi - -# Build -echo "" -echo "Building ReiLua Release..." -make - -if [ $? -ne 0 ]; then - echo "" - echo "ERROR: Build failed!" - exit 1 -fi - -# Show embedded file info -echo "" -echo "================================" -echo "Embedded Files Summary" -echo "================================" - -if [ -f "embedded_main.h" ]; then - echo "" - echo "Embedded Lua files:" - grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: / - /' -else - echo "No Lua files embedded" -fi - -if [ -f "embedded_assets.h" ]; then - echo "" - echo "Embedded assets:" - grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: / - /' | sed 's/ (.*//' -else - echo "No assets embedded" -fi - -# Get executable size -echo "" -echo "================================" -echo "Build Complete!" -echo "================================" -EXESIZE=$(du -h ReiLua.exe | cut -f1) -echo "" -echo "Executable: ReiLua.exe ($EXESIZE)" -echo "Location: $(pwd)/ReiLua.exe" -echo "" -echo "Your game is ready for distribution!" -echo "" -echo "To test the release build:" -echo " ./ReiLua.exe --log (with console)" -echo " ./ReiLua.exe (production mode)" -echo "" -echo "To distribute:" -echo " - Copy ReiLua.exe to your distribution folder" -echo " - Rename it to your game name (optional)" -echo " - That's it! Single file distribution!" -echo "" |
