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-rw-r--r--examples/2D_lights/main.lua5
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua
index 35ea7bf..7a82543 100644
--- a/examples/2D_lights/main.lua
+++ b/examples/2D_lights/main.lua
@@ -15,8 +15,6 @@ local WALL_MESH_HEIGHT = math.tan( RL.DEG2RAD * ( 90 - SHADOW_FOV / 2 ) ) * LIGH
print( "WALL_MESH_HEIGHT", WALL_MESH_HEIGHT )
local monitor = 0
-local monitorPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
-local monitorSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
local winScale = 1
local winSize = Vector2:new( RESOLUTION.x * winScale, RESOLUTION.y * winScale )
@@ -87,6 +85,9 @@ local function createShadowMesh()
end
function RL.init()
+ local monitorPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
+ local monitorSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
+
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize )