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-rw-r--r--examples/ReiLuaGui_test/main.lua161
1 files changed, 161 insertions, 0 deletions
diff --git a/examples/ReiLuaGui_test/main.lua b/examples/ReiLuaGui_test/main.lua
new file mode 100644
index 0000000..ecf3084
--- /dev/null
+++ b/examples/ReiLuaGui_test/main.lua
@@ -0,0 +1,161 @@
+package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
+
+util = require( "utillib" )
+Vec2 = require( "vector2" )
+Rect = require( "rectangle" )
+Color = require( "color" )
+Gui = require( "gui" )
+
+local container = {}
+-- local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/circle.png" )
+local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/plain-circle.png" )
+local checkTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/check-mark.png" )
+local borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
+local textInput
+
+RL_GenTextureMipmaps( circleTexture )
+RL_GenTextureMipmaps( checkTexture )
+RL_SetTextureFilter( circleTexture, TEXTURE_FILTER_TRILINEAR )
+RL_SetTextureFilter( checkTexture, TEXTURE_FILTER_TRILINEAR )
+
+function initGui()
+ -- local label = Gui.label:new( { text = "Dog", bounds = { 32, 32, 96, 96 }, drawBounds = true, Haling = Gui.ALING.CENTER, Valing = Gui.ALING.TOP } )
+ local panel = Gui.element:new( { bounds = Rect:new( 60, 32, 128, 128 ), drawBounds = true } )
+
+ container = Gui.container:new( {
+ bounds = Rect:new( 256, 120, 128, 128 ),
+ -- spacing = 14,
+ -- drawScrollRect = true,
+ -- HAling = Gui.ALING.RIGHT,
+ -- HAling = Gui.ALING.CENTER,
+ -- type = Gui.CONTAINER.HORIZONTAL,
+ -- VAling = Gui.ALING.CENTER,
+ -- type = Gui.CONTAINER.GRID,
+ -- columns = 2,
+ -- rows = 2,
+ scrollable = true,
+ showScrollbar = true,
+ } )
+
+ -- local container = Gui.container:new( { bounds = Rect:new( 256, 120, 128, 128 ), drawBounds = true, type = Gui.CONTAINER.HORIZONTAL } )
+
+ -- local itemBounds = { 0, 0, container.bounds.width - container.spacing * 2, 36 }
+ local itemBounds = Rect:new( 0, 0, 64, 36 )
+
+ local dog = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 128, 36 ),
+ onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
+ onMouseOver = function( self ) self.items[1].color = RED end,
+ notMouseOver = function( self ) self.items[1].color = BLACK end,
+ drawBounds = true,
+ } )
+
+ dog:add( Gui.text:new( { text = "Dog", HAling = Gui.ALING.LEFT } ) )
+
+ dog:add( Gui.texture:new( {
+ bounds = dog.bounds:clone(),
+ texture = borderTexture,
+ HAling = Gui.ALING.CENTER,
+ VAling = Gui.ALING.CENTER,
+ visible = true,
+ nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
+ } ) )
+
+ dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = circleTexture, HAling = Gui.ALING.RIGHT, color = Color:new( 150, 150, 255 ) } ) )
+ dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = checkTexture, HAling = Gui.ALING.RIGHT, visible = true } ) )
+ -- dog:add( Gui.text:new( { text = "Cat", HAling = Gui.ALING.RIGHT } ) )
+ -- dog:add( Gui.shape:new( { bounds = Rect:new( 0, 0, 128, 36 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, color = Color:new( GREEN ) } ) )
+
+ container:add( dog )
+
+ -- container:add( Gui.element:new( {
+ -- text = "Cat",
+ -- bounds = Rect:new( 0, 0, 78, 24 ),
+ -- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
+ -- onMouseOver = function( self ) self.color = RED end,
+ -- notMouseOver = function( self ) self.color = BLACK end,
+ -- drawBounds = true,
+ -- } ) )
+
+ for i = 1, 5 do
+ local element = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 120, 30 ),
+ onClicked = function() panel:setPosition( Vec2:new( 340, 380 ) ) end,
+ onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
+ notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ drawBounds = true,
+ } )
+
+ element:add( Gui.text:new( { text = "Giraffe" } ) )
+ container:add( element )
+ end
+
+ local container2 = Gui.container:new( {
+ bounds = Rect:new( 0, 0, 154, 64 ),
+ type = Gui.CONTAINER.HORIZONTAL,
+ } )
+
+ local element = Gui.element:new( {
+ bounds = itemBounds:clone(),
+ onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
+ notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ drawBounds = true,
+ } )
+ element:add( Gui.text:new( { text = "Dog" } ) )
+ container2:add( element )
+
+ element = Gui.element:new( {
+ bounds = Rect:new( 0, 0, 78, 24 ),
+ -- bounds = Rect:new( 0, 0, 78, 64 ),
+ onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
+ notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
+ drawBounds = true,
+ } )
+ element:add( Gui.text:new( { text = "Cat" } ) )
+ container2:add( element )
+
+ container:add( container2 )
+
+ panel:set2Top()
+
+ -- Text input.
+
+ textInput = Gui.element:new( {
+ bounds = Rect:new( 64, 360, 300, 32 ),
+ drawBounds = true,
+ color = Color:new( LIGHTGRAY ),
+ onClicked = function() Gui.setInputFocus( textInput ) end,
+ inputFocus = function() textInput.color = Color:new( BLUE ) end,
+ -- inputFocus = function() container:delete() end,
+ -- inputFocus = function() panel:set2Back() end,
+ inputUnfocus = function() textInput.color = Color:new( LIGHTGRAY ) end,
+ } )
+
+ textInput:add( Gui.text:new( { text = "", maxTextLen = 16, allowLineBreak = false } ) )
+end
+
+function init()
+ local monitor = 0
+ local mPos = RL_GetMonitorPosition( monitor )
+ local mSize = RL_GetMonitorSize( monitor )
+ winSize = RL_GetWindowSize()
+
+ RL_SetWindowTitle( "ReiLuaGui Test" )
+ RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
+ RL_SetWindowState( FLAG_VSYNC_HINT )
+ RL_SetWindowSize( winSize )
+ RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+
+ initGui()
+end
+
+function process( delta )
+ Gui.process( Vec2:new( RL_GetMousePosition() ) )
+end
+
+function draw()
+ RL_ClearBackground( RAYWHITE )
+
+ Gui.draw()
+ RL_DrawText( 0, "Work in progress GuiLib test.", { 10, 10 }, 30, 4, BLACK )
+end