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-rw-r--r--examples/audio_stream_effects/main.lua100
1 files changed, 100 insertions, 0 deletions
diff --git a/examples/audio_stream_effects/main.lua b/examples/audio_stream_effects/main.lua
new file mode 100644
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--- /dev/null
+++ b/examples/audio_stream_effects/main.lua
@@ -0,0 +1,100 @@
+-- Based on raylib audio_stream_effects example
+
+package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
+package.cpath = package.cpath..";"..RL.GetBasePath().."../resources/clib/?.so"
+
+Vector2 = require( "vector2" )
+Rect = require( "rectangle" )
+
+-- NOTE! You have to compile the C lib containing the effects in resources/clib/audioProcess.c
+-- Implementing audio processors in Lua would probably be too slow.
+AudioProcess = require( "audioProcess" )
+
+local music = nil
+local rect = Rect:new()
+local rect2 = Rect:new()
+local effectLPF = nil
+local effectDelay = nil
+local enableEffectLPF = false
+local enableEffectDelay = false
+
+function RL.init()
+ RL.SetWindowTitle( "Audio stream effects" )
+ RL.SetWindowState( RL.FLAG_VSYNC_HINT )
+ RL.InitAudioDevice()
+
+ music = RL.LoadMusicStream( RL.GetBasePath().."../resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg" )
+
+ RL.PlayMusicStream( music )
+
+ AudioProcess.init()
+ effectLPF = AudioProcess.AudioProcessEffectLPF()
+ effectDelay = AudioProcess.AudioProcessEffectDelay()
+
+ local winSize = Vector2:newT( RL.GetScreenSize() )
+ local barWidth = 256
+
+ rect:set(
+ winSize.x / 2 - barWidth / 2,
+ winSize.y / 2 - 5,
+ barWidth,
+ 10
+ )
+ rect2:setR( rect )
+end
+
+function RL.update( delta )
+ RL.UpdateMusicStream( music )
+
+ -- Add/Remove effect: lowpass filter
+ if RL.IsKeyPressed( RL.KEY_F ) then
+ local stream = RL.GetMusicStream( music )
+ enableEffectLPF = not enableEffectLPF
+
+ if enableEffectLPF then
+ RL.AttachAudioStreamProcessor( stream, effectLPF )
+ -- RL.AttachAudioMixedProcessor( effectLPF )
+ else
+ RL.DetachAudioStreamProcessor( stream, effectLPF )
+ -- RL.DetachAudioMixedProcessor( effectLPF )
+ end
+ end
+
+ -- Add/Remove effect: delay
+ if RL.IsKeyPressed( RL.KEY_D ) then
+ local stream = RL.GetMusicStream( music )
+ enableEffectDelay = not enableEffectDelay
+
+ if enableEffectDelay then
+ RL.AttachAudioStreamProcessor( stream, effectDelay )
+ -- RL.AttachAudioMixedProcessor( effectDelay )
+ else
+ RL.DetachAudioStreamProcessor( stream, effectDelay )
+ -- RL.DetachAudioMixedProcessor( effectDelay )
+ end
+ end
+end
+
+function RL.draw()
+ local musicLen = RL.GetMusicTimeLength( music )
+ local musicPos = RL.GetMusicTimePlayed( music )
+
+ RL.ClearBackground( RL.RAYWHITE )
+
+ RL.DrawText(
+ "PRESS F TO TOGGLE LPF EFFECT "..( enableEffectLPF and "ON" or "OFF" ),
+ Vector2:temp( rect.x - 80, rect.y - 80 ), 20, RL.GRAY
+ )
+ RL.DrawText(
+ "PRESS D TO TOGGLE DELAY EFFECT "..( enableEffectDelay and "ON" or "OFF" ),
+ Vector2:temp( rect.x - 90, rect.y - 40 ), 20, RL.GRAY
+ )
+
+ RL.DrawRectangleLines( rect + Rect:temp( 0, -1, 1, 1 ), RL.BLACK )
+ rect2.width = musicPos / musicLen * rect.width
+ RL.DrawRectangle( rect2, RL.RED )
+end
+
+function RL.exit()
+ AudioProcess.free()
+end