diff options
Diffstat (limited to 'examples/blend_modes')
| -rw-r--r-- | examples/blend_modes/main.lua | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/examples/blend_modes/main.lua b/examples/blend_modes/main.lua new file mode 100644 index 0000000..3a99147 --- /dev/null +++ b/examples/blend_modes/main.lua @@ -0,0 +1,187 @@ +package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" + +Vector2 = require( "vector2" ) + +local monitor = 0 +local winSize = Vector2:new( 1920, 1080 ) + +local catTex = nil +local tileTex = nil +local lightTex = nil +local lightTexSize = Vector2:new() + +local buttonSize = Vector2:new( 20, 20 ) +local fontSize = 20 +local textTint = RL.BLACK + +local framebuffer = nil + +local blendMode = { + mode = 1, + options = { + { name = "BLEND_ALPHA", value = RL.BLEND_ALPHA }, + { name = "BLEND_ADDITIVE", value = RL.BLEND_ADDITIVE }, + { name = "BLEND_MULTIPLIED", value = RL.BLEND_MULTIPLIED }, + { name = "BLEND_ADD_COLORS", value = RL.BLEND_ADD_COLORS }, + { name = "BLEND_SUBTRACT_COLORS", value = RL.BLEND_SUBTRACT_COLORS }, + { name = "BLEND_ALPHA_PREMULTIPLY", value = RL.BLEND_ALPHA_PREMULTIPLY }, + { name = "BLEND_CUSTOM", value = RL.BLEND_CUSTOM }, + { name = "BLEND_CUSTOM_SEPARATE", value = RL.BLEND_CUSTOM_SEPARATE }, + } +} +local blendFactor = { + srcRGB = 1, + dstRGB = 1, + srcAlpha = 1, + dstAlpha = 1, + options = { + { name = "RL_ZERO", value = RL.RL_ZERO }, + { name = "RL_ONE", value = RL.RL_ONE }, + { name = "RL_SRC_COLOR", value = RL.RL_SRC_COLOR }, + { name = "RL_ONE_MINUS_SRC_COLOR", value = RL.RL_ONE_MINUS_SRC_COLOR }, + { name = "RL_SRC_ALPHA", value = RL.RL_SRC_ALPHA }, + { name = "RL_ONE_MINUS_SRC_ALPHA", value = RL.RL_ONE_MINUS_SRC_ALPHA }, + { name = "RL_DST_ALPHA", value = RL.RL_DST_ALPHA }, + { name = "RL_ONE_MINUS_DST_ALPHA", value = RL.RL_ONE_MINUS_DST_ALPHA }, + { name = "RL_DST_COLOR", value = RL.RL_DST_COLOR }, + { name = "RL_ONE_MINUS_DST_COLOR", value = RL.RL_ONE_MINUS_DST_COLOR }, + { name = "RL_SRC_ALPHA_SATURATE", value = RL.RL_SRC_ALPHA_SATURATE }, + { name = "RL_CONSTANT_COLOR", value = RL.RL_CONSTANT_COLOR }, + { name = "RL_ONE_MINUS_CONSTANT_COLOR", value = RL.RL_ONE_MINUS_CONSTANT_COLOR }, + { name = "RL_CONSTANT_ALPHA", value = RL.RL_CONSTANT_ALPHA }, + { name = "RL_ONE_MINUS_CONSTANT_ALPHA", value = RL.RL_ONE_MINUS_CONSTANT_ALPHA }, + } +} +local blendFunction = { + eqRGB = 1, + eqAlpha = 1, + options = { + { name = "RL_FUNC_ADD", value = RL.RL_FUNC_ADD }, + { name = "RL_MIN", value = RL.RL_MIN }, + { name = "RL_MAX", value = RL.RL_MAX }, + { name = "RL_FUNC_SUBTRACT", value = RL.RL_FUNC_SUBTRACT }, + { name = "RL_FUNC_REVERSE_SUBTRACT", value = RL.RL_FUNC_REVERSE_SUBTRACT }, + { name = "RL_BLEND_EQUATION", value = RL.RL_BLEND_EQUATION }, + { name = "RL_BLEND_EQUATION_RGB", value = RL.RL_BLEND_EQUATION_RGB }, + { name = "RL_BLEND_EQUATION_ALPHA", value = RL.RL_BLEND_EQUATION_ALPHA }, + { name = "RL_BLEND_DST_RGB", value = RL.RL_BLEND_DST_RGB }, + { name = "RL_BLEND_SRC_RGB", value = RL.RL_BLEND_SRC_RGB }, + { name = "RL_BLEND_DST_ALPHA", value = RL.RL_BLEND_DST_ALPHA }, + { name = "RL_BLEND_SRC_ALPHA", value = RL.RL_BLEND_SRC_ALPHA }, + { name = "RL_BLEND_COLOR", value = RL.RL_BLEND_COLOR }, + } +} + +function RL.init() + RL.SetWindowTitle( "Blend modes" ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.SetWindowSize( winSize ) + + local monitorPos = Vector2:newT( RL.GetMonitorPosition( monitor ) ) + local monitorSize = Vector2:newT( RL.GetMonitorSize( monitor ) ) + RL.SetWindowPosition( { monitorPos.x + monitorSize.x / 2 - winSize.x / 2, monitorPos.y + monitorSize.y / 2 - winSize.y / 2 } ) + + local path = RL.GetBasePath().."../resources/images/" + + catTex = RL.LoadTexture( path.."cat.png" ) + RL.SetTextureWrap( catTex, RL.TEXTURE_WRAP_REPEAT ) + + tileTex = RL.LoadTexture( path.."tile.png" ) + RL.SetTextureWrap( tileTex, RL.TEXTURE_WRAP_REPEAT ) + + lightTex = RL.LoadTexture( path.."light.png" ) + lightTexSize:setT( RL.GetTextureSize( lightTex ) ) + + framebuffer = RL.LoadRenderTexture( winSize ) +end + +function RL.update( delta ) +end + +local function drawControl( pos, t, name ) + if RL.GuiButton( { pos.x, pos.y, buttonSize.x, buttonSize.y }, RL.GuiIconText( RL.ICON_ARROW_LEFT, "" ) ) == 1 then + t[ name ] = 1 < t[ name ] and t[ name ] - 1 or #t.options + end + pos.x = pos.x + buttonSize.x + 2 + + if RL.GuiButton( { pos.x, pos.y, buttonSize.x, buttonSize.y }, RL.GuiIconText( RL.ICON_ARROW_RIGHT, "" ) ) == 1 then + t[ name ] = t[ name ] < #t.options and t[ name ] + 1 or 1 + end + pos.x = pos.x + buttonSize.x + 2 + + RL.DrawText( name..": "..t.options[ t[ name ] ].name, pos, fontSize, textTint ) + + pos.x = 2 + pos.y = pos.y + 2 + buttonSize.y +end + +local function drawControls() + local pos = Vector2:new( 2 ) + + -- Blend mode. + drawControl( pos, blendMode, "mode" ) + -- Blend RPG. + pos.y = pos.y + 8 + drawControl( pos, blendFactor, "srcRGB" ) + drawControl( pos, blendFactor, "dstRGB" ) + drawControl( pos, blendFunction, "eqRGB" ) + -- Blend Alpha. + pos.y = pos.y + 8 + drawControl( pos, blendFactor, "srcAlpha" ) + drawControl( pos, blendFactor, "dstAlpha" ) + drawControl( pos, blendFunction, "eqAlpha" ) +end + +function RL.draw() + local mousePos = Vector2:newT( RL.GetMousePosition() ) + + RL.ClearBackground( RL.BLACK ) + + if framebuffer then + RL.BeginTextureMode( framebuffer ) + RL.ClearBackground( RL.BLACK ) + RL.DrawTexturePro( catTex, + { 0, 0, winSize.x, winSize.y }, + { 0, 0, winSize.x, winSize.y }, + { 0, 0 }, + 0.0, + RL.WHITE + ) + RL.rlSetBlendFactors( + blendFactor.options[ blendFactor.srcRGB ].value, + blendFactor.options[ blendFactor.dstRGB ].value, + blendFunction.options[ blendFunction.eqRGB ].value + ) + RL.rlSetBlendFactorsSeparate( + blendFactor.options[ blendFactor.srcRGB ].value, + blendFactor.options[ blendFactor.dstRGB ].value, + blendFactor.options[ blendFactor.srcAlpha ].value, + blendFactor.options[ blendFactor.dstAlpha ].value, + blendFunction.options[ blendFunction.eqRGB ].value, + blendFunction.options[ blendFunction.eqAlpha ].value + ) + RL.BeginBlendMode( blendMode.options[ blendMode.mode ].value ) + RL.DrawTexture( lightTex, mousePos - lightTexSize:scale( 0.5 ), RL.WHITE ) + RL.EndBlendMode() + RL.EndTextureMode() + end + + RL.DrawTexturePro( tileTex, + { 0, 0, winSize.x, winSize.y }, + { 0, 0, winSize.x, winSize.y }, + { 0, 0 }, + 0.0, + RL.WHITE + ) + + RL.DrawTexturePro( + RL.GetRenderTextureTexture( framebuffer ), + { 0, 0, winSize.x, -winSize.y }, + { 0, 0, winSize.x, winSize.y }, + { 0, 0 }, + 0.0, + RL.WHITE + ) + RL.DrawRectangle( { 0, 0, 550, 180 }, { 255, 255, 255, 200 } ) + drawControls() +end |
