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-rw-r--r--examples/draw_textured_polygon/main.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/draw_textured_polygon/main.lua b/examples/draw_textured_polygon/main.lua
index 391d627..ddf5efc 100644
--- a/examples/draw_textured_polygon/main.lua
+++ b/examples/draw_textured_polygon/main.lua
@@ -5,9 +5,9 @@ package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Vec2 = require( "vector2" )
local monitor = 0
-local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) )
-local mSize = Vec2:new( RL.GetMonitorSize( monitor ) )
-local winSize = Vec2:new( RL.GetScreenSize() )
+local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
+local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
+local winSize = Vec2:newT( RL.GetScreenSize() )
local polygon = {
texture = -1,
@@ -56,7 +56,7 @@ function RL.update( delta )
-- Update points rotation with an angle transform
-- NOTE: Base points position are not modified
for i = 1, #polygon.points do
- polygon.positions[i] = Vec2:new( RL.Vector2Rotate( polygon.points[i], polygon.angle ) )
+ polygon.positions[i] = Vec2:newT( RL.Vector2Rotate( polygon.points[i], polygon.angle ) )
end
end