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-rw-r--r--examples/events/main.lua130
1 files changed, 91 insertions, 39 deletions
diff --git a/examples/events/main.lua b/examples/events/main.lua
index 28d63a3..4e37e5d 100644
--- a/examples/events/main.lua
+++ b/examples/events/main.lua
@@ -8,6 +8,9 @@ function RL.init()
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetTextLineSpacing( 24 )
+
+ -- RL.EnableEventWaiting()
+ -- RL.DisableEventWaiting()
end
local function getEventType( event )
@@ -67,46 +70,54 @@ end
local mousePos = { 0, 0 }
local cursorMode = 1
-function RL.event( event )
- text = "Event: "..getEventType( event ).."\n"
+local pen = {
+ state = RL.SDL_EVENT_PEN_UP,
+ pos = { 0, 0 },
+ pressure = 0,
+ down = false,
+ eraser = false,
+}
- if event.type == RL.GLFW_WINDOW_SIZE_EVENT then
- text = text.."width: "..event.width.." height: "..event.height
- elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then
- text = text.."maximized: "..event.maximized
- elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then
- text = text.."iconified: "..event.iconified
- elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then
- text = text.."focused: "..event.focused
- elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then
- text = text.."count: "..event.count.."\n"
- for _, path in ipairs( event.paths ) do
- text = text..path.."\n"
- end
- elseif event.type == RL.GLFW_KEY_EVENT then
- text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods
- text = text .."\nkeyName: "..keyName( event.key )
- elseif event.type == RL.GLFW_CHAR_EVENT then
- text = text.."key: "..event.key
- -- text = text .."\nchar: "..string.char( event.key )
- text = text .."\nchar: "..utf8.char( event.key )
- elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then
- text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods
- elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then
- text = text.."x: "..event.x.." y: "..event.y
- elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then
- text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset
- elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then
- text = text.."enter: "..event.enter
- cursorIn = event.enter
- elseif event.type == RL.EVENT_JOYSTICK then
- text = text.."jid: "..event.jid.." event: "..event.event
- if event.event == RL.GLFW_CONNECTED then
- text = text.."\nConnected"
- elseif event.event == RL.GLFW_DISCONNECTED then
- text = text.."\nDisconnected"
- end
- end
+function RL.event( event )
+ -- text = "Event: "..getEventType( event ).."\n"
+
+ -- if event.type == RL.GLFW_WINDOW_SIZE_EVENT then
+ -- text = text.."width: "..event.width.." height: "..event.height
+ -- elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then
+ -- text = text.."maximized: "..event.maximized
+ -- elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then
+ -- text = text.."iconified: "..event.iconified
+ -- elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then
+ -- text = text.."focused: "..event.focused
+ -- elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then
+ -- text = text.."count: "..event.count.."\n"
+ -- for _, path in ipairs( event.paths ) do
+ -- text = text..path.."\n"
+ -- end
+ -- elseif event.type == RL.GLFW_KEY_EVENT then
+ -- text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods
+ -- text = text .."\nkeyName: "..keyName( event.key )
+ -- elseif event.type == RL.GLFW_CHAR_EVENT then
+ -- text = text.."key: "..event.key
+ -- -- text = text .."\nchar: "..string.char( event.key )
+ -- text = text .."\nchar: "..utf8.char( event.key )
+ -- elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then
+ -- text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods
+ -- elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then
+ -- text = text.."x: "..event.x.." y: "..event.y
+ -- elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then
+ -- text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset
+ -- elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then
+ -- text = text.."enter: "..event.enter
+ -- cursorIn = event.enter
+ -- elseif event.type == RL.EVENT_JOYSTICK then
+ -- text = text.."jid: "..event.jid.." event: "..event.event
+ -- if event.event == RL.GLFW_CONNECTED then
+ -- text = text.."\nConnected"
+ -- elseif event.event == RL.GLFW_DISCONNECTED then
+ -- text = text.."\nDisconnected"
+ -- end
+ -- end
-- Some SDL events.
@@ -148,6 +159,45 @@ function RL.event( event )
-- elseif event.type == RL.GLFW_PEN_TABLET_PROXIMITY_EVENT then
-- print( event.state )
-- end
+
+ -- Some SDL3 events.
+
+ text = event.type.."\n\n"
+
+ if event.type == RL.SDL_EVENT_KEY_DOWN or event.type == RL.SDL_EVENT_KEY_UP then
+ text = text.."key: "..event.key.." repeat: "..tostring( event.repeating )
+ elseif event.type == RL.SDL_EVENT_PEN_AXIS then
+ text = text.."pen_state: "..event.pen_state.." axis: "..event.axis.." value: "..event.value
+ pen.pressure = event.value
+ pen.state = event.pen_state
+ pen.pos[1] = event.x
+ pen.pos[2] = event.y
+ elseif event.type == RL.SDL_EVENT_PEN_MOTION then
+ text = text.."pen_state: "..event.pen_state.." pos: "..event.x..", "..event.y
+ pen.pos[1] = event.x
+ pen.pos[2] = event.y
+ elseif event.type == RL.SDL_EVENT_PEN_DOWN or event.type == RL.SDL_EVENT_PEN_UP then
+ pen.down = event.down
+ pen.eraser = event.eraser
+ elseif event.type == RL.SDL_EVENT_CLIPBOARD_UPDATE then
+ print( "SDL_EVENT_CLIPBOARD_UPDATE:" )
+ for i, t in ipairs( event.mime_types ) do
+ print( i, t )
+ end
+ elseif event.type == RL.SDL_EVENT_GAMEPAD_AXIS_MOTION then
+ text = text.."axis: "..event.axis.."value: "..event.value
+ print( "axis: "..event.axis.." value: "..event.value )
+ elseif event.type == RL.SDL_EVENT_GAMEPAD_ADDED then
+ print( "SDL_EVENT_GAMEPAD_ADDED" )
+ end
+end
+
+local function drawSDL3PenCircle()
+ RL.DrawCircleLines( pen.pos, 32, RL.GREEN )
+
+ if pen.down then
+ RL.DrawCircle( pen.pos, pen.pressure * 32, pen.eraser and RL.YELLOW or RL.BLUE )
+ end
end
function RL.draw()
@@ -157,5 +207,7 @@ function RL.draw()
RL.ClearBackground( RL.RED )
end
+ drawSDL3PenCircle()
+
RL.DrawText( text, textPos, 20, RL.BLACK )
end