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-rw-r--r--examples/iqm_test/main.lua90
1 files changed, 90 insertions, 0 deletions
diff --git a/examples/iqm_test/main.lua b/examples/iqm_test/main.lua
new file mode 100644
index 0000000..2aa72bc
--- /dev/null
+++ b/examples/iqm_test/main.lua
@@ -0,0 +1,90 @@
+-- Followed this tutorial. https://www.youtube.com/watch?v=_EurjoraotA
+
+local monitor = 0
+local camera = -1
+local texture = -1
+local material = -1
+local model = -1
+local animations = -1
+local animationCount = 0
+local frame = 0
+local curAnim = 0
+local frameCount = 0
+local animSpeed = 60
+
+function init()
+ local mPos = RL_GetMonitorPosition( monitor )
+ local mSize = RL_GetMonitorSize( monitor )
+ local winSize = RL_GetWindowSize()
+
+ RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
+ RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+ camera = RL_CreateCamera3D()
+ RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
+ RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
+ RL_SetCamera3DUp( camera, { 0, 2, 0 } )
+ RL_SetCamera3DMode( camera, CAMERA_FREE )
+
+ material = RL_CreateMaterial( {
+ maps = {
+ {
+ MATERIAL_MAP_ALBEDO,
+ {
+ texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/monkey_tex.png" ),
+ color = WHITE,
+ },
+ },
+ },
+ } )
+
+ model = RL_LoadModel( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
+ RL_SetModelMaterial( model, 0, material )
+ animations, animationCount = RL_LoadModelAnimations( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
+
+ print( "animationCount", animationCount )
+end
+
+function process( delta )
+ if RL_IsKeyPressed( KEY_ENTER ) then
+ curAnim = curAnim + 1
+
+ if animationCount <= curAnim then
+ curAnim = 0
+ end
+
+ frame = 0.0
+ frameCount = RL_GetModelAnimationFrameCount( animations, curAnim )
+ elseif RL_IsKeyPressed( KEY_UP ) then
+ animSpeed = animSpeed + 5
+ elseif RL_IsKeyPressed( KEY_DOWN ) then
+ animSpeed = animSpeed - 5
+ end
+
+ if RL_IsKeyDown( KEY_SPACE ) then
+ RL_UpdateModelAnimation( model, animations, curAnim, math.floor( frame ) )
+ frame = frame + animSpeed * delta
+
+ if frameCount < frame then
+ frame = 0.0
+ elseif frame < 0 then
+ frame = frameCount
+ end
+ end
+end
+
+function draw()
+ RL_ClearBackground( { 100, 150, 100 } )
+ RL_UpdateCamera3D( camera )
+
+ RL_BeginMode3D( camera )
+ RL_DrawGrid( 8, 1 )
+ RL_DrawModelEx( model, { 0, 0, 0 }, { 1.0, 0.0, 0.0 }, -90.0, { 1.0, 1.0, 1.0 }, WHITE )
+ RL_EndMode3D()
+
+ RL_DrawText( 0,
+"Enter: Change animation\
+Space: Play animation\
+Up arrow: Inreace animation speed\
+Down arrow: Decreace animation speed",
+ { 10, 10 }, 30, 5, WHITE )
+end