diff options
Diffstat (limited to 'examples/pixelated/main.lua')
| -rw-r--r-- | examples/pixelated/main.lua | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua deleted file mode 100644 index 174b2b9..0000000 --- a/examples/pixelated/main.lua +++ /dev/null @@ -1,54 +0,0 @@ -local tex = -1 -local pos = { 32, 32 } -local speed = 60.0 -local monitor = 0 -local mPos = RL.GetMonitorPosition( monitor ) -local mSize = RL.GetMonitorSize( monitor ) -local framebuffer = nil -local res = { 320, 180 } -local scale = 5 -local winSize = { res[1] * scale, res[2] * scale } - -function RL.init() - RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) - RL.SetWindowState( RL.FLAG_VSYNC_HINT ) - RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) - RL.SetWindowSize( winSize ) - tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" ) - -- Create framebuffer. - framebuffer = RL.LoadRenderTexture( res ) -end - -function RL.process( delta ) - if RL.IsKeyDown( RL.KEY_RIGHT ) then - pos[1] = pos[1] + delta * speed - elseif RL.IsKeyDown( RL.KEY_LEFT ) then - pos[1] = pos[1] - delta * speed - end - - if RL.IsKeyDown( RL.KEY_UP ) then - pos[2] = pos[2] - delta * speed - elseif RL.IsKeyDown( RL.KEY_DOWN ) then - pos[2] = pos[2] + delta * speed - end - - if RL.IsWindowResized() then - winSize = RL.GetScreenSize() - end -end - -function RL.draw() - RL.ClearBackground( { 0, 0, 0 } ) - - RL.BeginTextureMode( framebuffer ) - RL.ClearBackground( { 100, 150, 100 } ) - RL.DrawPixel( { 100, 100 }, { 255, 50, 100 } ) - RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } ) - RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } ) - RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE ) - RL.DrawText( RL.defaultFont, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } ) - RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED ) - RL.EndTextureMode() - - RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } ) -end |
