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-rw-r--r--examples/pixelated/main.lua61
1 files changed, 30 insertions, 31 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua
index f5239ac..49f5c42 100644
--- a/examples/pixelated/main.lua
+++ b/examples/pixelated/main.lua
@@ -1,57 +1,56 @@
local tex = -1
local pos = { 32, 32 }
local speed = 60.0
-local sound = -1
local monitor = 0
-local mPos = RL_GetMonitorPosition( monitor )
-local mSize = RL_GetMonitorSize( monitor )
+local mPos = RL.GetMonitorPosition( monitor )
+local mSize = RL.GetMonitorSize( monitor )
local framebuffer = -1
local res = { 320, 180 }
local scale = 5
local winSize = { res[1] * scale, res[2] * scale }
-function init()
- RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
- RL_SetWindowState( FLAG_VSYNC_HINT )
- RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
- RL_SetWindowSize( winSize )
- tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/cat.png" )
+function RL.init()
+ RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
+ RL.SetWindowState( RL.FLAG_VSYNC_HINT )
+ RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+ RL.SetWindowSize( winSize )
+ tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
-- Create framebuffer.
- framebuffer = RL_LoadRenderTexture( res )
+ framebuffer = RL.LoadRenderTexture( res )
end
-function process( delta )
- if RL_IsKeyDown( KEY_RIGHT ) then
+function RL.process( delta )
+ if RL.IsKeyDown( RL.KEY_RIGHT ) then
pos[1] = pos[1] + delta * speed
- elseif RL_IsKeyDown( KEY_LEFT ) then
+ elseif RL.IsKeyDown( RL.KEY_LEFT ) then
pos[1] = pos[1] - delta * speed
end
- if RL_IsKeyDown( KEY_UP ) then
+ if RL.IsKeyDown( RL.KEY_UP ) then
pos[2] = pos[2] - delta * speed
- elseif RL_IsKeyDown( KEY_DOWN ) then
+ elseif RL.IsKeyDown( RL.KEY_DOWN ) then
pos[2] = pos[2] + delta * speed
end
- if RL_IsWindowResized() then
- winSize = RL_GetScreenSize()
+ if RL.IsWindowResized() then
+ winSize = RL.GetScreenSize()
end
end
-function draw()
- RL_ClearBackground( { 0, 0, 0 } )
+function RL.draw()
+ RL.ClearBackground( { 0, 0, 0 } )
- RL_BeginTextureMode( framebuffer )
- RL_ClearBackground( { 100, 150, 100 } )
- RL_DrawPixel( { 100, 100 }, { 255, 50, 100 } )
- RL_DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
- RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
- RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE )
- RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
- RL_DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RED )
- RL_EndTextureMode()
+ RL.BeginTextureMode( framebuffer )
+ RL.ClearBackground( { 100, 150, 100 } )
+ RL.DrawPixel( { 100, 100 }, { 255, 50, 100 } )
+ RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
+ RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
+ RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE )
+ RL.DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
+ RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
+ RL.EndTextureMode()
- RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
- RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
- RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE )
+ RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
+ RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
+ RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
end