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-rw-r--r--examples/platformer/main.lua8
1 files changed, 7 insertions, 1 deletions
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua
index f989aec..cee0627 100644
--- a/examples/platformer/main.lua
+++ b/examples/platformer/main.lua
@@ -16,6 +16,7 @@ local res = Vec2:new( 160, 144 )
local winScale = 5
local winSize = res:scale( winScale )
local framebuffer = RL.LoadRenderTexture( res )
+local framebufferTex = RL.GetRenderTextureTexture( framebuffer )
local monitor = 0
local tilemap = {
size = Vec2:new( res.x / TILE_SIZE, res.y / TILE_SIZE ),
@@ -293,7 +294,12 @@ function RL.draw()
drawPlayer()
RL.EndTextureMode()
- RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
+ -- local framebufferTex = RL.GetRenderTextureTexture( framebuffer )
+ -- local texId = RL.GetTextureId( framebufferTex )
+ -- print( "texId", texId )
+ RL.DrawTexturePro( framebufferTex, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
+
+ -- collectgarbage( "collect" )
-- RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST )
end