diff options
Diffstat (limited to 'examples/pong_vec')
| -rw-r--r-- | examples/pong_vec/main.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/pong_vec/main.lua b/examples/pong_vec/main.lua index 02d6a90..ed406e1 100644 --- a/examples/pong_vec/main.lua +++ b/examples/pong_vec/main.lua @@ -40,6 +40,7 @@ local function reset() -- Set ball to center. ball.pos:set( winSize.x / 2, winSize.y / 2 ) -- Short for if math random result 1, set BALL_SPEED otherwise set -BALL_SPEED. + -- Could be replaced by normal if statement for easier readability. ball.vel.x = math.random( 0, 1 ) == 1 and BALL_SPEED or -BALL_SPEED -- Start slow. ball.vel.y = 0 @@ -123,7 +124,7 @@ function draw() -- Draw ball. Ball position will be the center in drawCircle. RL_DrawCircle( ball.pos, ball.radius, WHITE ) - -- Draw scire + -- Draw score. RL_DrawText( 0, playerLeft.score, { 50, 10 }, 40, 2, WHITE ) local rightTextSize = Vec2:new( RL_MeasureText( 0, playerRight.score, 40, 2 ) ) RL_DrawText( 0, playerRight.score, { winSize.x - 50 - rightTextSize.x, 10 }, 40, 2, WHITE ) |
