diff options
Diffstat (limited to 'examples/raygui_custom/main.lua')
| -rw-r--r-- | examples/raygui_custom/main.lua | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/examples/raygui_custom/main.lua b/examples/raygui_custom/main.lua deleted file mode 100644 index c11d321..0000000 --- a/examples/raygui_custom/main.lua +++ /dev/null @@ -1,89 +0,0 @@ -package.path = package.path..";"..RL.GetBasePath().."?.lua" -package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" - -Util = require( "utillib" ) -Rect = require( "rectangle" ) -Vec2 = require( "vector2" ) -Color = require( "color" ) -Rect = require( "rectangle" ) -Raygui = require( "raygui" ) - -Gui = Raygui:new() -SpriteButton = require( "spriteButton" ) -SpriteButton:register( Gui ) -local buttonTexture = nil - -local resolution = Vec2:new( 640, 480 ) -local winSize = Vec2:new() -local framebuffer = nil - -local function addButton( bounds, text, callback ) - local button = Gui:SpriteButton( - bounds, - text, - buttonTexture, - { source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH }, - { source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH }, - callback - ) - button.styles = { - { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER }, - { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) }, - { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) }, - { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) }, - } -end - -function RL.init() - local monitor = 0 - local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) - local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) - local winScale = 2 - winSize = resolution:scale( winScale ) - - framebuffer = RL.LoadRenderTexture( resolution ) - - RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) - RL.SetWindowState( RL.FLAG_VSYNC_HINT ) - RL.SetWindowSize( resolution:scale( winScale ) ) - RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) - - RL.SetMouseScale( { 1/winScale, 1/winScale } ) - - RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 ) - RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 ) - - buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" ) - - local buttonSize = Vec2:new( 216, 32 ) - local bounds = Rect:new( resolution.x / 2 - buttonSize.x / 2, 200, buttonSize.x, buttonSize.y ) - local gap = buttonSize.y + 2 - addButton( bounds, "Start New Game", function() print( "New Game!" ) end ) - bounds.y = bounds.y + gap - addButton( bounds, "Load Game", function() print( "Load Game!" ) end ) - bounds.y = bounds.y + gap - addButton( bounds, "Options", function() print( "Options!" ) end ) - bounds.y = bounds.y + gap - addButton( bounds, "Quit", function() RL.CloseWindow() end ) -end - -function RL.process( delta ) - Gui:process() -end - -function RL.draw() - RL.ClearBackground( RL.BLACK ) - RL.BeginTextureMode( framebuffer ) - RL.ClearBackground( { 50, 20, 75 } ) - Gui:draw() - RL.EndTextureMode() - - RL.DrawTexturePro( - RL.GetRenderTextureTexture( framebuffer ), - { 0, 0, resolution.x, -resolution.y }, - { 0, 0, winSize.x, winSize.y }, - { 0, 0 }, - 0.0, - RL.WHITE - ) -end |
