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-rw-r--r--examples/raygui_extensions/property_list.lua31
1 files changed, 13 insertions, 18 deletions
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index c65e598..d4c5126 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -2,18 +2,18 @@ local PropertyList = {}
PropertyList.__index = PropertyList
function PropertyList:new( bounds, text, callbacks, styles, tooltip )
- local object = setmetatable( {}, self )
+ local object = setmetatable( {}, self )
object._gui = nil
object.padding = 4 -- Content edges.
object.spacing = 4 -- Between controls.
object.contentPadding = Vector2:new( 0, 0 ) -- Extra padding for content rect.
- object.bounds = bounds:clone()
- object.text = text
- object.scroll = Vector2:new( 0, 0 )
+ object.bounds = bounds:clone()
+ object.text = text
+ object.scroll = Vector2:new( 0, 0 )
object.view = Rectangle:new( 0, 0, 0, 0 )
- object.callbacks = callbacks -- scroll, grab, drag.
+ object.callbacks = callbacks -- scroll, grab, drag.
object.styles = styles
object.tooltip = tooltip
@@ -31,7 +31,6 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
- object._forceCheckScroll = false
object._posY = 0 -- In control list update.
object:updateMouseOffset()
@@ -103,7 +102,7 @@ function PropertyList:updateContent()
self.content.width + self.padding + self.contentPadding.y,
self.content.height + self.padding + self.contentPadding.x
)
- self._forceCheckScroll = true
+ self:updateMouseOffset()
end
-- Leave control bounds size to 0 to use default. Optional group for parameter 2.
@@ -162,29 +161,25 @@ function PropertyList:addGroup( name, active, group )
return control
end
-function PropertyList:update()
+function PropertyList:update( delta )
if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
end
- self.gui:update()
+ self.gui:update( delta )
- return self._gui:drag( self )
+ return self._gui:drag( self )
end
function PropertyList:draw()
- local result, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
+ local oldScroll = Vector2:tempV( self.scroll )
+ local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
self.view:setT( view )
self.scroll:setT( scroll )
- if 0 < result or self._forceCheckScroll then
- if not self._forceCheckScroll then
- self._gui:checkScrolling()
- end
- self._forceCheckScroll = false
-
+ if self.scroll ~= oldScroll then
self:updateMouseOffset()
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
@@ -238,8 +233,8 @@ function PropertyList:setSize( size )
self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight )
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
-
self.view = Rectangle:newT( view )
+
self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height )
self:updateContent()