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-rw-r--r--examples/raygui_extensions/main.lua55
-rw-r--r--examples/raygui_extensions/property_list.lua33
-rw-r--r--examples/raygui_extensions/tree_item.lua4
-rw-r--r--examples/raygui_extensions/tree_view.lua24
4 files changed, 61 insertions, 55 deletions
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua
index 3e9d2f1..8c549f3 100644
--- a/examples/raygui_extensions/main.lua
+++ b/examples/raygui_extensions/main.lua
@@ -2,10 +2,9 @@ package.path = package.path..";"..RL.GetBasePath().."?.lua"
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
-Rect = require( "rectangle" )
-Vec2 = require( "vector2" )
+Vector2 = require( "vector2" )
Color = require( "color" )
-Rect = require( "rectangle" )
+Rectangle = require( "rectangle" )
Raygui = require( "raygui" )
require( "sprite_button" ):register( Raygui )
@@ -16,12 +15,12 @@ require( "tree_item" ):register( Raygui )
Gui = Raygui:new()
local buttonTexture = nil
-local winSize = Vec2:new( 1024, 720 )
+local winSize = Vector2:new( 1024, 720 )
local cat = {
texture = nil,
- source = Rect:new( 0, 0, 0, 0 ),
- dest = Rect:new( 0, 0, 0, 0 ),
- origin = Vec2:new( 0, 0 ),
+ source = Rectangle:new( 0, 0, 0, 0 ),
+ dest = Rectangle:new( 0, 0, 0, 0 ),
+ origin = Vector2:new( 0, 0 ),
rotation = 0.0,
tint = Color:newT( RL.WHITE ),
visible = true,
@@ -52,8 +51,8 @@ end
local function addSpriteButtons()
buttonTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/button.png" )
- local buttonSize = Vec2:new( 216, 32 )
- local bounds = Rect:new( winSize.x / 2 - buttonSize.x / 2, 200, 216, 32 )
+ local buttonSize = Vector2:new( 216, 32 )
+ local bounds = Rectangle:new( winSize.x / 2 - buttonSize.x / 2, 200, 216, 32 )
local gap = buttonSize.y + 2
addButton( bounds, "Start New Game", { pressed = function() print( "New Game!" ) end } )
bounds.y = bounds.y + gap
@@ -72,7 +71,7 @@ end
local function addPropertyList()
PropertyList = Gui:PropertyList(
- Rect:new( 20, 20, 256, 328 ),
+ Rectangle:new( 20, 20, 256, 328 ),
"Property List",
{ -- Callbacks.
grab = function( self ) Gui:setToTop( self ) end,
@@ -88,7 +87,7 @@ local function addPropertyList()
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
PropertyList:addControl( PropertyList.gui:Line(
- Rect:new( 0, 0, 0, 0 ),
+ Rectangle:new( 0, 0, 0, 0 ),
"Cat Texture"
) )
@@ -98,11 +97,11 @@ local function addPropertyList()
-- Position.
PropertyList:addControl( PropertyList.gui:Label(
- Rect:new( 0, 0, 0, 0 ),
+ Rectangle:new( 0, 0, 0, 0 ),
"Position:"
), transformGroup )
PropertyList:addControl( PropertyList.gui:TextBox(
- Rect:new( 0, 0, 64, 22 ),
+ Rectangle:new( 0, 0, 64, 22 ),
cat.dest.x,
32,
false,
@@ -117,7 +116,7 @@ local function addPropertyList()
"Position X"
), transformGroup, true )
PropertyList:addControl( PropertyList.gui:TextBox(
- Rect:new( 74, 0, 64, 22 ),
+ Rectangle:new( 74, 0, 64, 22 ),
cat.dest.y,
32,
false,
@@ -133,11 +132,11 @@ local function addPropertyList()
), transformGroup )
-- Origin.
PropertyList:addControl( PropertyList.gui:Label(
- Rect:new( 0, 0, 0, 0 ),
+ Rectangle:new( 0, 0, 0, 0 ),
"Origin:"
), transformGroup )
PropertyList:addControl( PropertyList.gui:TextBox(
- Rect:new( 0, 0, 64, 22 ),
+ Rectangle:new( 0, 0, 64, 22 ),
cat.dest.x,
32,
false,
@@ -152,7 +151,7 @@ local function addPropertyList()
"Origin X"
), transformGroup, true )
PropertyList:addControl( PropertyList.gui:TextBox(
- Rect:new( 74, 0, 64, 22 ),
+ Rectangle:new( 74, 0, 64, 22 ),
cat.dest.y,
32,
false,
@@ -168,7 +167,7 @@ local function addPropertyList()
), transformGroup )
-- Rotation.
PropertyList:addControl( PropertyList.gui:Slider(
- Rect:new( 60, 0, PropertyList.defaultControlSize.x - 150, 22 ),
+ Rectangle:new( 60, 0, PropertyList.defaultControlSize.x - 150, 22 ),
"Rotation",
"0",
0,
@@ -186,7 +185,7 @@ local function addPropertyList()
), transformGroup )
-- Flipped.
PropertyList:addControl( PropertyList.gui:CheckBox(
- Rect:new( 0, 0, 20, 20 ),
+ Rectangle:new( 0, 0, 20, 20 ),
"Flipped",
cat.flipped,
{ -- Callbacks.
@@ -201,7 +200,7 @@ local function addPropertyList()
local visibilityGroup = PropertyList:addGroup( "Visibility", false )
PropertyList:addControl( PropertyList.gui:CheckBox(
- Rect:new( 0, 0, 20, 20 ),
+ Rectangle:new( 0, 0, 20, 20 ),
"Visible",
cat.visible,
{ -- Callbacks.
@@ -217,7 +216,7 @@ local function addPropertyList()
local tintGroup = PropertyList:addGroup( "Tint", false, visibilityGroup )
PropertyList:addControl( PropertyList.gui:ColorPicker(
- Rect:new( 0, 0, 128, 128 ),
+ Rectangle:new( 0, 0, 128, 128 ),
"Color Picker",
Color:new( 255, 255, 255, 255 ),
{ -- Callbacks.
@@ -226,12 +225,12 @@ local function addPropertyList()
), tintGroup )
PropertyList:addControl( PropertyList.gui:Line(
- Rect:new( 0, 0, 0, 0 ),
+ Rectangle:new( 0, 0, 0, 0 ),
"Testing"
) )
PropertyList:addControl( PropertyList.gui:DropdownBox(
- Rect:new( 0, 0, 0, 0 ),
+ Rectangle:new( 0, 0, 0, 0 ),
"Dog\nGiraffe\nLion\nHorse",
0,
false,
@@ -244,7 +243,7 @@ local function addPropertyList()
for i = 1, 5 do
PropertyList:addControl( PropertyList.gui:CheckBox(
- Rect:new( 128, 0, 20, 20 ),
+ Rectangle:new( 128, 0, 20, 20 ),
i.."_Visible",
false,
{ -- Callbacks.
@@ -268,7 +267,7 @@ end
local function addTreeView()
TreeView = Gui:TreeView(
- Rect:new( 600, 20, 256, 328 ),
+ Rectangle:new( 600, 20, 256, 328 ),
"Tree View",
{ -- Callbacks.
select = function( controls ) selected( controls ) end,
@@ -298,8 +297,8 @@ end
function RL.init()
local monitor = 0
- local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
- local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
+ local mPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
+ local mSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
@@ -312,7 +311,7 @@ function RL.init()
-- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
- local texSize = Vec2:newT( RL.GetTextureSize( cat.texture ) )
+ local texSize = Vector2:newT( RL.GetTextureSize( cat.texture ) )
cat.source:set( 0, 0, texSize.x, texSize.y )
cat.dest = cat.source:clone()
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index 266852e..ffff54d 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -10,8 +10,8 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
object.bounds = bounds:clone()
object.text = text
- object.scroll = Vec2:new( 0, 0 )
- object.view = Rect:new( 0, 0, 0, 0 )
+ object.scroll = Vector2:new( 0, 0 )
+ object.view = Rectangle:new( 0, 0, 0, 0 )
object.callbacks = callbacks -- scroll, grab, drag.
object.styles = styles
object.tooltip = tooltip
@@ -28,9 +28,8 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
object.disabled = false
object.draggable = true
object.defaultControlHeight = 22
- object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
- object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) )
+ object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
object._forceCheckScroll = false
object._posY = 0 -- In control list update.
@@ -41,7 +40,7 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
end
function PropertyList:getDefaultBounds()
- return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
+ return Rectangle:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
end
local function getControlBounds( control )
@@ -65,7 +64,7 @@ function PropertyList:updateControl( control )
end
if control.visible then
- control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
+ control:setPosition( Vector2:new( control.bounds.x, self._posY ) )
local bounds = getControlBounds( control )
if not control._noYAdvance then
@@ -206,18 +205,26 @@ function PropertyList:draw()
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
{ 0, 0 },
0.0,
- RL.WHITE
+ RL.WHITE
)
end
function PropertyList:updateMouseOffset()
- self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
+ if self._gui then
+ self.gui.mouseScale = self._gui.mouseScale
+ local mouseScale = Vector2:temp( 1, 1 ) / self.gui.mouseScale
+
+ self.gui.mouseOffset = self._gui.mouseOffset + ( -Vector2:temp( self.view.x, self.view.y ) - self.scroll ) * mouseScale
+ end
end
function PropertyList:setPosition( pos )
self.bounds.x = pos.x
self.bounds.y = pos.y
+ if self.visible then
+ self:draw() -- Update self.view.
+ end
self:updateMouseOffset()
end
@@ -228,19 +235,19 @@ function PropertyList:setSize( size )
local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
- self.content = Rect:new(
+ self.content = Rectangle:new(
0,
self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2,
self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2
)
- self.defaultControlSize = Vec2:new( self.content.width, self.defaultControlHeight )
+ self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight )
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
- self.view = Rect:newT( view )
+ self.view = Rectangle:newT( view )
- self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
- self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
+ self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height )
+ self.framebufferSize = Vector2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then
RL.UnloadRenderTexture( self.framebuffer )
diff --git a/examples/raygui_extensions/tree_item.lua b/examples/raygui_extensions/tree_item.lua
index 919eae0..7abaf4c 100644
--- a/examples/raygui_extensions/tree_item.lua
+++ b/examples/raygui_extensions/tree_item.lua
@@ -42,7 +42,7 @@ function TreeItem:setOpenIcon()
end
function TreeItem:draw()
- local buttonRect = Rect:new( 0, 0, 0, 0 )
+ local buttonRect = Rectangle:new( 0, 0, 0, 0 )
local hasContainer = 0 < #self.controls
local lineCol = RL.GetColor( RL.GuiGetStyle( RL.DEFAULT, RL.LINE_COLOR ) )
@@ -59,7 +59,7 @@ function TreeItem:draw()
}, lineCol )
end
- local toggleRect = Rect:new(
+ local toggleRect = Rectangle:new(
self.bounds.x + buttonRect.width,
self.bounds.y,
self.bounds.width - buttonRect.width,
diff --git a/examples/raygui_extensions/tree_view.lua b/examples/raygui_extensions/tree_view.lua
index 055694d..b15469c 100644
--- a/examples/raygui_extensions/tree_view.lua
+++ b/examples/raygui_extensions/tree_view.lua
@@ -20,8 +20,8 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip )
object.bounds = bounds:clone()
object.text = text
- object.scroll = Vec2:new( 0, 0 )
- object.view = Rect:new( 0, 0, 0, 0 )
+ object.scroll = Vector2:new( 0, 0 )
+ object.view = Rectangle:new( 0, 0, 0, 0 )
object.callbacks = callbacks -- select, grab, drag.
object.styles = styles
object.tooltip = tooltip
@@ -44,7 +44,7 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip )
object.selectedItems = {}
- object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) )
+ object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
object._forceCheckScroll = false
object._posY = 0 -- In control list update.
@@ -61,7 +61,7 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip )
end
function TreeView:getDefaultBounds()
- return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
+ return Rectangle:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
end
local function getControlBounds( control )
@@ -76,7 +76,7 @@ function TreeView:updateControl( control )
self._curId = self._curId + 1
if control.visible then
- control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
+ control:setPosition( Vector2:new( control.bounds.x, self._posY ) )
local bounds = getControlBounds( control )
bounds.x = bounds.x + self._curDepth * self.indentation
@@ -269,7 +269,7 @@ function TreeView:itemSelect( item )
end
function TreeView:update()
- local mousePos = Vec2:newT( RL.GetMousePosition() )
+ local mousePos = Vector2:newT( RL.GetMousePosition() )
local guiMousePos = mousePos + self.gui.mouseOffset
local mouseInView = self.view:checkCollisionPoint( mousePos )
@@ -360,7 +360,7 @@ function TreeView:draw()
end
function TreeView:updateMouseOffset()
- self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
+ self.gui.mouseOffset = Vector2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale )
end
function TreeView:setPosition( pos )
@@ -377,19 +377,19 @@ function TreeView:setSize( size )
local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
- self.content = Rect:new(
+ self.content = Rectangle:new(
0,
self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2,
self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2
)
- self.defaultControlSize = Vec2:new( self.content.width, self.defaultControlHeight )
+ self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight )
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
- self.view = Rect:newT( view )
+ self.view = Rectangle:newT( view )
- self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
- self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
+ self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height )
+ self.framebufferSize = Vector2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then
RL.UnloadRenderTexture( self.framebuffer )