diff options
Diffstat (limited to 'examples/raygui_extensions')
| -rw-r--r-- | examples/raygui_extensions/main.lua | 4 | ||||
| -rw-r--r-- | examples/raygui_extensions/property_list.lua | 31 | ||||
| -rw-r--r-- | examples/raygui_extensions/sprite_button.lua | 27 | ||||
| -rw-r--r-- | examples/raygui_extensions/tree_view.lua | 10 |
4 files changed, 35 insertions, 37 deletions
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua index 4cd537d..50b3103 100644 --- a/examples/raygui_extensions/main.lua +++ b/examples/raygui_extensions/main.lua @@ -42,6 +42,8 @@ local function addButton( bounds, text, callback ) { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) }, { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) }, { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) }, + { RL.BUTTON, RL.BASE_COLOR_PRESSED, RL.ColorToInt( RL.WHITE ) }, + { RL.BUTTON, RL.BASE_COLOR_NORMAL, RL.ColorToInt( RL.WHITE ) }, }, }, text @@ -324,7 +326,7 @@ function RL.init() end function RL.update( delta ) - Gui:update() + Gui:update( delta ) end function RL.draw() diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua index c65e598..d4c5126 100644 --- a/examples/raygui_extensions/property_list.lua +++ b/examples/raygui_extensions/property_list.lua @@ -2,18 +2,18 @@ local PropertyList = {} PropertyList.__index = PropertyList function PropertyList:new( bounds, text, callbacks, styles, tooltip ) - local object = setmetatable( {}, self ) + local object = setmetatable( {}, self ) object._gui = nil object.padding = 4 -- Content edges. object.spacing = 4 -- Between controls. object.contentPadding = Vector2:new( 0, 0 ) -- Extra padding for content rect. - object.bounds = bounds:clone() - object.text = text - object.scroll = Vector2:new( 0, 0 ) + object.bounds = bounds:clone() + object.text = text + object.scroll = Vector2:new( 0, 0 ) object.view = Rectangle:new( 0, 0, 0, 0 ) - object.callbacks = callbacks -- scroll, grab, drag. + object.callbacks = callbacks -- scroll, grab, drag. object.styles = styles object.tooltip = tooltip @@ -31,7 +31,6 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip ) object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) ) - object._forceCheckScroll = false object._posY = 0 -- In control list update. object:updateMouseOffset() @@ -103,7 +102,7 @@ function PropertyList:updateContent() self.content.width + self.padding + self.contentPadding.y, self.content.height + self.padding + self.contentPadding.x ) - self._forceCheckScroll = true + self:updateMouseOffset() end -- Leave control bounds size to 0 to use default. Optional group for parameter 2. @@ -162,29 +161,25 @@ function PropertyList:addGroup( name, active, group ) return control end -function PropertyList:update() +function PropertyList:update( delta ) if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then self.gui.locked = true else self.gui.locked = false end - self.gui:update() + self.gui:update( delta ) - return self._gui:drag( self ) + return self._gui:drag( self ) end function PropertyList:draw() - local result, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) + local oldScroll = Vector2:tempV( self.scroll ) + local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) self.view:setT( view ) self.scroll:setT( scroll ) - if 0 < result or self._forceCheckScroll then - if not self._forceCheckScroll then - self._gui:checkScrolling() - end - self._forceCheckScroll = false - + if self.scroll ~= oldScroll then self:updateMouseOffset() self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height ) @@ -238,8 +233,8 @@ function PropertyList:setSize( size ) self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight ) local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) - self.view = Rectangle:newT( view ) + self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height ) self:updateContent() diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua index 8a3027b..201e617 100644 --- a/examples/raygui_extensions/sprite_button.lua +++ b/examples/raygui_extensions/sprite_button.lua @@ -2,15 +2,15 @@ local SpriteButton = {} SpriteButton.__index = SpriteButton function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip ) - local object = setmetatable( {}, self ) + local object = setmetatable( {}, self ) object._gui = nil - object.bounds = bounds:clone() - object.text = text + object.bounds = bounds:clone() + object.text = text object.buttonTexture = texture object.nPatchNormal = nPatchNormal object.nPatchPressed = nPatchPressed - object.callbacks = callbacks -- pressed. + object.callbacks = callbacks -- pressed. object.styles = styles object.tooltip = tooltip @@ -21,21 +21,28 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c end function SpriteButton:update() - return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) + return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end function SpriteButton:draw() - if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then - RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) + if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() + and not RL.GuiGetSliderDragging() then + RL.DrawTextureNPatchRepeat( + self.buttonTexture, self.nPatchPressed, self.bounds, + { 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_PRESSED ) ) + ) else - RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) + RL.DrawTextureNPatchRepeat( + self.buttonTexture, self.nPatchNormal, self.bounds, + { 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_NORMAL ) ) + ) end local result = RL.GuiLabelButton( self.bounds, self.text ) - if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then + if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then self.callbacks.pressed( self ) - end + end end function SpriteButton:setPosition( pos ) diff --git a/examples/raygui_extensions/tree_view.lua b/examples/raygui_extensions/tree_view.lua index 3c5cebe..3156886 100644 --- a/examples/raygui_extensions/tree_view.lua +++ b/examples/raygui_extensions/tree_view.lua @@ -46,7 +46,6 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip ) object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) ) - object._forceCheckScroll = false object._posY = 0 -- In control list update. object._curDepth = 0 -- Current indentation. object._curId = 0 -- Running number to give id's for controls. @@ -125,7 +124,7 @@ function TreeView:updateContent() self.content.width + self.padding, self.content.height + self.padding ) - self._forceCheckScroll = true + self:updateMouseOffset() end function TreeView:addItem( name, group ) @@ -289,12 +288,7 @@ function TreeView:draw() self.view:setT( view ) self.scroll:setT( scroll ) - if 0 < result or self._forceCheckScroll then - if not self._forceCheckScroll then - self._gui:checkScrolling() - end - self._forceCheckScroll = false - + if 0 < result then self:updateMouseOffset() self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height ) end |
