diff options
Diffstat (limited to 'examples/raygui_lib')
| -rw-r--r-- | examples/raygui_lib/main.lua | 94 |
1 files changed, 46 insertions, 48 deletions
diff --git a/examples/raygui_lib/main.lua b/examples/raygui_lib/main.lua index b031b49..0e5a725 100644 --- a/examples/raygui_lib/main.lua +++ b/examples/raygui_lib/main.lua @@ -6,6 +6,8 @@ Vec2 = require( "vector2" ) Color = require( "color" ) Raygui = require( "raygui" ) +Gui = Raygui:new() + local grid = {} local windowbox = {} local tabBar = {} @@ -17,7 +19,7 @@ local function closeTab( self, id ) local newText = "" if #splits == 1 then - Raygui.remove( tabBar ) + Gui:remove( tabBar ) end table.remove( splits, id + 1 ) @@ -50,24 +52,24 @@ function RL.init() RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) ) RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) ) - local label = Raygui.Label:new( + local label = Gui:Label( Rect:new( 16, 16, 64, 32 ), "Cat" ) - local toggleGroup = Raygui.ToggleGroup:new( + local toggleGroup = Gui:ToggleGroup( Rect:new( 68, 16, 64, 32 ), "Cat\nDog", 0, function( self ) print( self:getItem( self.active ) ) end ) - local button = Raygui.Button:new( + local button = Gui:Button( Rect:new( 245, 188, 64, 32 ), "Dog", function() toggleGroup:setText( "Dog;Cat\nEagle" ) end, texture, textureRect ) - local checkbox = Raygui.CheckBox:new( + local checkbox = Gui:CheckBox( Rect:new( 64, 128, 20, 20 ), "Dog", false, @@ -75,19 +77,19 @@ function RL.init() texture, textureRect ) - local combobox = Raygui.ComboBox:new( + local combobox = Gui:ComboBox( Rect:new( 64, 256, 128, 32 ), "Dog\nCow\nDonkey", 0 ) - local dropdownbox = Raygui.DropdownBox:new( + local dropdownbox = Gui:DropdownBox( Rect:new( 256, 128, 128, 32 ), "Dog\nGiraffe\nLion\nHorse", 0, false, function( self ) print( self:getItem( self.active ) ) end ) - local spinner = Raygui.Spinner:new( + local spinner = Gui:Spinner( Rect:new( 464, 256, 128, 32 ), "Health", 0, @@ -96,7 +98,7 @@ function RL.init() false, function( self ) print( "Spinner value changed to "..self.value ) end ) - local valuebox = Raygui.ValueBox:new( + local valuebox = Gui:ValueBox( Rect:new( 464, 316, 128, 32 ), "Health", 0, @@ -105,21 +107,21 @@ function RL.init() false, function( self ) print( "ValueBox value changed to "..self.value ) end ) - local textbox = Raygui.TextBox:new( + local textbox = Gui:TextBox( Rect:new( 32, 316, 256, 32 ), "Name", 32, false, function( self ) print( "Set text "..self.text ) end ) - local textbox2 = Raygui.TextBox:new( + local textbox2 = Gui:TextBox( Rect:new( 32, 380, 256, 32 ), "Name", 32, false, function( self ) print( "Set text "..self.text ) end ) - local slider = Raygui.Slider:new( + local slider = Gui:Slider( Rect:new( 50, 500, 256, 32 ), "min", "max", @@ -130,7 +132,7 @@ function RL.init() texture, textureRect ) - local sliderbar = Raygui.SliderBar:new( + local sliderbar = Gui:SliderBar( Rect:new( 50, 550, 256, 32 ), "min", "max", @@ -138,9 +140,8 @@ function RL.init() 0, 100, function( self ) print( "Changed value "..self.value ) end - ) - local progressbar = Raygui.ProgressBar:new( + local progressbar = Gui:ProgressBar( Rect:new( 50, 600, 256, 32 ), "min", "max", @@ -149,56 +150,56 @@ function RL.init() 100, function( self ) print( "Changed value "..self.value ) end ) - local statusbar = Raygui.StatusBar:new( + local statusbar = Gui:StatusBar( Rect:new( 50, 650, 256, 32 ), "StatusBar" ) - local dummyrec = Raygui.DummyRec:new( + local dummyrec = Gui:DummyRec( Rect:new( 50, 700, 256, 32 ), "DummyRec" ) - grid = Raygui.Grid:new( + grid = Gui:Grid( Rect:new( 400, 400, 256, 256 ), "Grid", 32, 2 ) - windowbox = Raygui.WindowBox:new( + windowbox = Gui:WindowBox( Rect:new( 720, 250, 256, 256 ), "WindowBox", -- Close callback. function( self ) self.visible = false end, -- Grab callback. - function( self ) Raygui.set2Top( self ) end, + function( self ) Gui:set2Top( self ) end, nil, texture, textureRect ) - local groupbox = Raygui.GroupBox:new( + local groupbox = Gui:GroupBox( Rect:new( 400, 700, 256, 256 ), "GroupBox" ) - local line = Raygui.Line:new( + local line = Gui:Line( Rect:new( 400, 32, 256, 16 ), "Line" ) - local panel = Raygui.Panel:new( + local panel = Gui:Panel( Rect:new( 400, 64, 256, 128 ), "Panel", -- Grab callback. - function( self ) Raygui.set2Top( self ) end + function( self ) Gui:set2Top( self ) end ) - tabBar = Raygui.GuiTabBar:new( + tabBar = Gui:GuiTabBar( Rect:new( 700, 520, 700, 32 ), "Cat;Dog;Horse;Cow", 0, - -- function( self ) Raygui.set2Top( self ) end + -- function( self ) Gui:set2Top( self ) end nil, closeTab, texture, textureRect ) - local scrollpanel = Raygui.ScrollPanel:new( + local scrollpanel = Gui:ScrollPanel( Rect:new( 800, 64, 256, 256 ), "ScrollPanel", Rect:new( 0, 0, 256, 600 ), @@ -206,19 +207,17 @@ function RL.init() -- Callback. nil, -- Grab callback. - function( self ) Raygui.set2Top( self ) end + function( self ) Gui:set2Top( self ) end ) - local listview = Raygui.ListView:new( - Rect:new( 1100, 64, 128, 80 ), + local listview = Gui:ListView( + Rect:new( 1100, 64, 128, 128 ), "Cat;Dog;Horse;Cow;Pig;Eagle;Lion", 0, 0, - function( self ) print( self:getItem( self.active ) ) end, - texture, - textureRect + function( self ) print( self:getItem( self.active ) ) end ) - local listviewex = Raygui.ListViewEx:new( - Rect:new( 1300, 64, 128, 80 ), + local listviewex = Gui:ListViewEx( + Rect:new( 1300, 64, 128, 128 ), "Cat;Dog;Horse;Cow;Pig;Eagle;Lion", 0, 0, @@ -227,7 +226,7 @@ function RL.init() texture, textureRect ) - local messagebox = Raygui.MessageBox:new( + local messagebox = Gui:MessageBox( Rect:new( 1100, 150, 300, 128 ), "Title", "Message", @@ -237,16 +236,16 @@ function RL.init() print( "You pressed "..self:getItem( self.buttonIndex ) ) if self.buttonIndex == 1 then - Raygui.set2Back( windowbox ) + Gui:set2Back( windowbox ) elseif self.buttonIndex == 2 then - Raygui.set2Top( windowbox ) + Gui:set2Top( windowbox ) end end end, -- Grab callback. - function( self ) Raygui.set2Top( self ) end + function( self ) Gui:set2Top( self ) end ) - local textinputbox = Raygui.TextInputBox:new( + local textinputbox = Gui:TextInputBox( Rect:new( 1100, 300, 300, 128 ), "Title", "Message", @@ -260,24 +259,24 @@ function RL.init() end end, -- Grab callback. - function( self ) Raygui.set2Top( self ) end + function( self ) Gui:set2Top( self ) end ) - local colorpicker = Raygui.ColorPicker:new( + local colorpicker = Gui:ColorPicker( Rect:new( 1500, 32, 128, 128 ), "Color Picker", Color:new() ) - local colorpanel = Raygui.ColorPanel:new( + local colorpanel = Gui:ColorPanel( Rect:new( 1700, 32, 128, 128 ), "Color Panel", Color:new() ) - local colorbaralpha = Raygui.ColorBarAlpha:new( + local colorbaralpha = Gui:ColorBarAlpha( Rect:new( 1700, 180, 128, 20 ), "Color Panel", 1.0 ) - local colorbarhue = Raygui.ColorBarHue:new( + local colorbarhue = Gui:ColorBarHue( Rect:new( 1840, 32, 20, 128 ), "Color Panel", 1.0 @@ -285,7 +284,7 @@ function RL.init() end function RL.process( delta ) - Raygui.process() + Gui:process() end function RL.draw() @@ -302,6 +301,5 @@ function RL.draw() RL.GREEN ) end - - Raygui.draw() + Gui:draw() end |
