diff options
Diffstat (limited to 'examples/resources/lib/camera3d.lua')
| -rw-r--r-- | examples/resources/lib/camera3d.lua | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/examples/resources/lib/camera3d.lua b/examples/resources/lib/camera3d.lua index 8c15fa7..6acb78b 100644 --- a/examples/resources/lib/camera3d.lua +++ b/examples/resources/lib/camera3d.lua @@ -1,5 +1,5 @@ -local Vec2 = require( "vector2" ) -local Vec3 = require( "vector3" ) +local Vector2 = Vector2 or require( "vector2" ) +local Vector3 = Vector3 or require( "vector3" ) Camera3D = {} Camera3D.meta = { @@ -62,15 +62,15 @@ function Camera3D:setProjection( projection ) end function Camera3D:getPosition() - return Vec3:newT( RL.GetCamera3DPosition( self.camera ) ) + return Vector3:newT( RL.GetCamera3DPosition( self.camera ) ) end function Camera3D:getTarget() - return Vec3:newT( RL.GetCamera3DTarget( self.camera ) ) + return Vector3:newT( RL.GetCamera3DTarget( self.camera ) ) end function Camera3D:getUp() - return Vec3:newT( RL.GetCamera3DUp( self.camera ) ) + return Vector3:newT( RL.GetCamera3DUp( self.camera ) ) end function Camera3D:getFoyv() @@ -83,12 +83,12 @@ end --- Returns the cameras forward vector ( normalized ) function Camera3D:getForward() - return Vec3:newT( RL.GetCamera3DForward( self.camera ) ) + return Vector3:newT( RL.GetCamera3DForward( self.camera ) ) end --- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector function Camera3D:getUpward() - return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) ) + return Vector3:newT( RL.GetCamera3DUpNormalized( self.camera ) ) end function Camera3D:update( delta ) @@ -96,7 +96,7 @@ function Camera3D:update( delta ) if self.mode == self.MODES.FREE then if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then - local mouseDelta = Vec2:newT( RL.GetMouseDelta() ) + local mouseDelta = Vector2:newT( RL.GetMouseDelta() ) if RL.IsKeyDown( self.KEYS.PAN ) then mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta ) @@ -119,13 +119,13 @@ function Camera3D:update( delta ) RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll ) end elseif self.mode == self.MODES.FIRST_PERSON then - local mouseDelta = Vec2:newT( RL.GetMouseDelta() ) + local mouseDelta = Vector2:newT( RL.GetMouseDelta() ) mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta ) RL.Camera3DYaw( self.camera, -mouseDelta.x, false ) RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false ) - RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) ) + RL.SetMousePosition( Vector2:newT( RL.GetScreenSize() ):scale( 0.5 ) ) local distance = self.KEYBOARD_MOVE_SPEED * delta local forward = RL.GetCamera3DForward( self.camera )[2] @@ -162,9 +162,9 @@ end function Camera3D:draw() local targetPos = self:getTarget() - RL.DrawLine3D( targetPos + Vec3:new( -0.5, 0, 0 ), targetPos + Vec3:new( 0.5, 0, 0 ), RL.GREEN ) - RL.DrawLine3D( targetPos + Vec3:new( 0, -0.5, 0 ), targetPos + Vec3:new( 0, 0.5, 0 ), RL.BLUE ) - RL.DrawLine3D( targetPos + Vec3:new( 0, 0, -0.5 ), targetPos + Vec3:new( 0, 0, 0.5 ), RL.RED ) + RL.DrawLine3D( targetPos + Vector3:new( -0.5, 0, 0 ), targetPos + Vector3:new( 0.5, 0, 0 ), RL.GREEN ) + RL.DrawLine3D( targetPos + Vector3:new( 0, -0.5, 0 ), targetPos + Vector3:new( 0, 0.5, 0 ), RL.BLUE ) + RL.DrawLine3D( targetPos + Vector3:new( 0, 0, -0.5 ), targetPos + Vector3:new( 0, 0, 0.5 ), RL.RED ) end function Camera3D:getTargetDistance() |
