diff options
Diffstat (limited to 'examples/resources/lib/gui.lua')
| -rw-r--r-- | examples/resources/lib/gui.lua | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/resources/lib/gui.lua b/examples/resources/lib/gui.lua index 413fcf6..2bae0eb 100644 --- a/examples/resources/lib/gui.lua +++ b/examples/resources/lib/gui.lua @@ -224,7 +224,7 @@ function Text:new( set ) object.text = setProperty( set, "text", "" ) object.fontSize = setProperty( set, "fontSize", Gui.fontSize ) object.spacing = setProperty( set, "spacing", Gui.spacing ) - object.color = setProperty( set, "color", Color:new( RL.BLACK ) ) + object.color = setProperty( set, "color", Color:newT( RL.BLACK ) ) object.maxTextLen = setProperty( set, "maxTextLen", nil ) object.allowLineBreak = setProperty( set, "allowLineBreak", false ) @@ -243,7 +243,7 @@ function Text:set( text ) self.text = text end - local textSize = Vec2:new( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) ) + local textSize = Vec2:newT( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) ) self.bounds.width = textSize.x self.bounds.height = textSize.y @@ -273,7 +273,7 @@ function Texture:new( set ) object.source = setProperty( set, "source", Rect:new( 0, 0, 0, 0 ) ) object.origin = setProperty( set, "origin", Vec2:new( 0, 0 ) ) object.rotation = setProperty( set, "rotation", 0 ) - object.color = setProperty( set, "color", Color:new( RL.WHITE ) ) + object.color = setProperty( set, "color", Color:newT( RL.WHITE ) ) object.nPatchInfo = setProperty( set, "nPatchInfo", nil ) object.visible = setProperty( set, "visible", true ) @@ -289,7 +289,7 @@ function Texture:set( texture ) return end - local texSize = Vec2:new( RL.GetTextureSize( texture ) ) + local texSize = Vec2:newT( RL.GetTextureSize( texture ) ) if self.bounds.width == 0 or self.bounds.height == 0 then self.bounds.width = texSize.x @@ -349,7 +349,7 @@ function Shape:new( set ) object.roundness = setProperty( set, "roundness", 1 ) object.segments = setProperty( set, "segments", 4 ) - object.color = setProperty( set, "color", Color:new( RL.WHITE ) ) + object.color = setProperty( set, "color", Color:newT( RL.WHITE ) ) object.visible = setProperty( set, "visible", true ) object._parent = nil @@ -418,7 +418,7 @@ function Element:new( set ) object.visible = setProperty( set, "visible", true ) object.disabled = setProperty( set, "disabled", false ) object.drawBounds = setProperty( set, "drawBounds", false ) - object.color = setProperty( set, "color", Color:new( RL.GRAY ) ) + object.color = setProperty( set, "color", Color:newT( RL.GRAY ) ) object.items = {} @@ -488,7 +488,7 @@ function Element:draw() local usedScissor = false if self._visibilityBounds ~= nil then - local rect = Rect:new( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) ) + local rect = Rect:newT( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) ) -- Use scissor mode only on partyally visible. if rect.width == 0 and rect.height == 0 then @@ -547,7 +547,7 @@ function Container:new( set ) object.showScrollbar = setProperty( set, "showScrollbar", false ) object.scrollbarWidth = setProperty( set, "scrollbarWidth", Gui.scrollbarWidth ) object.scrollAmount = setProperty( set, "scrollAmount", Gui.scrollAmount ) -- When using mouse scroll. - object.color = setProperty( set, "color", Color:new( RL.WHITE ) ) + object.color = setProperty( set, "color", Color:newT( RL.WHITE ) ) object.drawBounds = setProperty( set, "drawBounds", false ) object.drawScrollRect = setProperty( set, "drawScrollRect", false ) -- For grid container. Do not set both. @@ -691,7 +691,7 @@ function Container:update() self._VScrollbar = Element:new( { padding = 0, drawBounds = true, - color = Color:new( RL.GRAY ), + color = Color:newT( RL.GRAY ), onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 0, 1 ) ) end end, } ) @@ -700,7 +700,7 @@ function Container:update() VAling = Gui.ALING.NONE, bounds = Rect:new( 0, 0, 0, 0 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, - color = Color:new( RL.LIGHTGRAY ), + color = Color:newT( RL.LIGHTGRAY ), } ) ) end @@ -708,7 +708,7 @@ function Container:update() self._HScrollbar = Element:new( { padding = 0, drawBounds = true, - color = Color:new( RL.GRAY ), + color = Color:newT( RL.GRAY ), onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 1, 0 ) ) end end, } ) @@ -717,7 +717,7 @@ function Container:update() VAling = Gui.ALING.CENTER, bounds = Rect:new( 0, 0, 0, 0 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, - color = Color:new( RL.LIGHTGRAY ), + color = Color:newT( RL.LIGHTGRAY ), } ) ) end end |
