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-rw-r--r--examples/resources/lib/rectangle.lua87
1 files changed, 87 insertions, 0 deletions
diff --git a/examples/resources/lib/rectangle.lua b/examples/resources/lib/rectangle.lua
new file mode 100644
index 0000000..236c432
--- /dev/null
+++ b/examples/resources/lib/rectangle.lua
@@ -0,0 +1,87 @@
+Rectangle = {}
+Rectangle.meta = {
+ __index = Rectangle,
+ __tostring = function( r )
+ return "{"..tostring( r.x )..", "..tostring( r.y )..", "..tostring( r.width )..", "..tostring( r.height ).."}"
+ end,
+ -- __add = function( v1, v2 )
+ -- return Vector2:new( v1.x + v2.x, v1.y + v2.y )
+ -- end,
+ -- __sub = function( v1, v2 )
+ -- return Vector2:new( v1.x - v2.x, v1.y - v2.y )
+ -- end,
+ -- __mul = function( v1, v2 )
+ -- return Vector2:new( v1.x * v2.x, v1.y * v2.y )
+ -- end,
+ -- __div = function( v1, v2 )
+ -- return Vector2:new( v1.x / v2.x, v1.y / v2.y )
+ -- end,
+ -- __mod = function( v, value )
+ -- return Vector2:new( math.fmod( v.x, value ), math.fmod( v.y, value ) )
+ -- end,
+ -- __pow = function( v, value )
+ -- return Vector2:new( v.x ^ value, v.y ^ value )
+ -- end,
+ -- __unm = function( v )
+ -- return Vector2:new( -v.x, -v.y )
+ -- end,
+ -- __idiv = function( v, value )
+ -- return Vector2:new( v.x // value, v.y // value )
+ -- end,
+ -- __len = function( v )
+ -- local len = 0
+
+ -- for _, _ in pairs( v ) do
+ -- len = len + 1
+ -- end
+
+ -- return len
+ -- end,
+ -- __eq = function( v1, v2 )
+ -- return v1.x == v2.x and v1.y == v2.y
+ -- end,
+}
+
+function Rectangle:new( x, y, width, height )
+ if type( x ) == "table" then
+ x, y, width, height = table.unpack( x )
+ elseif type( x ) == "nil" then
+ x, y, width, height = 0, 0, 0, 0
+ end
+
+ local o = {
+ x = x,
+ y = y,
+ width = width,
+ height = height,
+ }
+ setmetatable( o, Rectangle.meta )
+ return o
+end
+
+function Rectangle:set( x, y, width, height )
+ if type( x ) == "table" then
+ x, y, width, height = table.unpack( x )
+ elseif type( x ) == "nil" then
+ x, y, width, height = 0, 0, 0, 0
+ end
+
+ self.x = x
+ self.y = y
+ self.width = width
+ self.height = height
+end
+
+function Rectangle:arr()
+ return { self.x, self.y, self.width, self.height }
+end
+
+function Rectangle:unpack()
+ return self.x, self.y, self.width, self.height
+end
+
+function Rectangle:clone()
+ return Rectangle:new( self.x, self.y, self.width, self.height )
+end
+
+return Rectangle