diff options
Diffstat (limited to 'examples/resources/lib/vector2.lua')
| -rw-r--r-- | examples/resources/lib/vector2.lua | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua index 70a2a35..65452cf 100644 --- a/examples/resources/lib/vector2.lua +++ b/examples/resources/lib/vector2.lua @@ -38,7 +38,7 @@ Vector2.meta = { return len end, __eq = function( v1, v2 ) - return RL_Vector2Equals( v1, v2 ) == 1 + return RL.Vector2Equals( v1, v2 ) == 1 end, } @@ -91,79 +91,79 @@ function Vector2:max( v2 ) end function Vector2:addValue( value ) - return Vector2:new( RL_Vector2AddValue( self, value ) ) + return Vector2:new( RL.Vector2AddValue( self, value ) ) end function Vector2:subValue( value ) - return Vector2:new( RL_Vector2SubtractValue( self, value ) ) + return Vector2:new( RL.Vector2SubtractValue( self, value ) ) end function Vector2:length() - return RL_Vector2Length( self ) + return RL.Vector2Length( self ) end function Vector2:lengthSqr() - return RL_Vector2LengthSqr( self ) + return RL.Vector2LengthSqr( self ) end function Vector2:dot( v2 ) - return RL_Vector2DotProduct( self, v2 ) + return RL.Vector2DotProduct( self, v2 ) end function Vector2:distance( v2 ) - return RL_Vector2Distance( self, v2 ) + return RL.Vector2Distance( self, v2 ) end function Vector2:distanceSqr( v2 ) - return RL_Vector2DistanceSqr( self, v2 ) + return RL.Vector2DistanceSqr( self, v2 ) end function Vector2:angle( v2 ) - return RL_Vector2Angle( self, v2 ) + return RL.Vector2Angle( self, v2 ) end function Vector2:scale( scale ) - return Vector2:new( RL_Vector2Scale( self, scale ) ) + return Vector2:new( RL.Vector2Scale( self, scale ) ) end function Vector2:normalize() - return Vector2:new( RL_Vector2Normalize( self ) ) + return Vector2:new( RL.Vector2Normalize( self ) ) end function Vector2:transform( mat ) - return Vector2:new( RL_Vector2Transform( self, mat ) ) + return Vector2:new( RL.Vector2Transform( self, mat ) ) end function Vector2:lerp( v2, value ) - return Vector2:new( RL_Vector2Lerp( self, v2, value ) ) + return Vector2:new( RL.Vector2Lerp( self, v2, value ) ) end function Vector2:reflect( normal ) - return Vector2:new( RL_Vector2Reflect( self, normal ) ) + return Vector2:new( RL.Vector2Reflect( self, normal ) ) end function Vector2:rotate( angle ) - return Vector2:new( RL_Vector2Rotate( self, angle ) ) + return Vector2:new( RL.Vector2Rotate( self, angle ) ) end function Vector2:moveTowards( target, maxDistance ) - return Vector2:new( RL_Vector2MoveTowards( self, target, maxDistance ) ) + return Vector2:new( RL.Vector2MoveTowards( self, target, maxDistance ) ) end function Vector2:invert() - return Vector2:new( RL_Vector2Invert( self ) ) + return Vector2:new( RL.Vector2Invert( self ) ) end function Vector2:clamp( min, max ) - return Vector2:new( RL_Vector2Clamp( self, min, max ) ) + return Vector2:new( RL.Vector2Clamp( self, min, max ) ) end function Vector2:clampValue( min, max ) - return Vector2:new( RL_Vector2ClampValue( self, min, max ) ) + return Vector2:new( RL.Vector2ClampValue( self, min, max ) ) end function Vector2:equals( v2 ) - return RL_Vector2Equals( self, v2 ) + return RL.Vector2Equals( self, v2 ) end return Vector2 |
