diff options
Diffstat (limited to 'examples/resources/lib/vector3.lua')
| -rw-r--r-- | examples/resources/lib/vector3.lua | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/examples/resources/lib/vector3.lua b/examples/resources/lib/vector3.lua index b93601e..2a25a5f 100644 --- a/examples/resources/lib/vector3.lua +++ b/examples/resources/lib/vector3.lua @@ -38,7 +38,7 @@ Vector3.meta = { return len end, __eq = function( v1, v2 ) - return RL_Vector3Equals( v1, v2 ) == 1 + return RL.Vector3Equals( v1, v2 ) == 1 end, } @@ -85,104 +85,104 @@ function Vector3:abs() end function Vector3:min( v2 ) - return Vector3:new( RL_Vector3Min( self, v2 ) ) + return Vector3:new( RL.Vector3Min( self, v2 ) ) end function Vector3:max( v2 ) - return Vector3:new( RL_Vector3Max( self, v2 ) ) + return Vector3:new( RL.Vector3Max( self, v2 ) ) end function Vector3:addValue( value ) - return Vector3:new( RL_Vector3AddValue( self, value ) ) + return Vector3:new( RL.Vector3AddValue( self, value ) ) end function Vector3:subValue( value ) - return Vector3:new( RL_Vector3SubtractValue( self, value ) ) + return Vector3:new( RL.Vector3SubtractValue( self, value ) ) end function Vector3:scale( scalar ) - return Vector3:new( RL_Vector3Scale( self, scalar ) ) + return Vector3:new( RL.Vector3Scale( self, scalar ) ) end function Vector3:cross( v2 ) - return Vector3:new( RL_Vector3CrossProduct( self, v2 ) ) + return Vector3:new( RL.Vector3CrossProduct( self, v2 ) ) end function Vector3:perpendicular() - return Vector3:new( RL_Vector3Perpendicular( self ) ) + return Vector3:new( RL.Vector3Perpendicular( self ) ) end function Vector3:length() - return RL_Vector3Length( self ) + return RL.Vector3Length( self ) end function Vector3:lengthSqr() - return RL_Vector3LengthSqr( self ) + return RL.Vector3LengthSqr( self ) end function Vector3:dot( v2 ) - return RL_Vector3DotProduct( self, v2 ) + return RL.Vector3DotProduct( self, v2 ) end function Vector3:distance( v2 ) - return RL_Vector3Distance( self, v2 ) + return RL.Vector3Distance( self, v2 ) end function Vector3:distanceSqr( v2 ) - return RL_Vector3DistanceSqr( self, v2 ) + return RL.Vector3DistanceSqr( self, v2 ) end function Vector3:angle( v2 ) - return RL_Vector3Angle( self, v2 ) + return RL.Vector3Angle( self, v2 ) end function Vector3:negate() - return Vector3:new( RL_Vector3Negate( self ) ) + return Vector3:new( RL.Vector3Negate( self ) ) end function Vector3:normalize() - return Vector3:new( RL_Vector3Normalize( self ) ) + return Vector3:new( RL.Vector3Normalize( self ) ) end function Vector3:orthoNormalize( v2 ) - local r1, r2 = RL_Vector3OrthoNormalize( self, v2 ) + local r1, r2 = RL.Vector3OrthoNormalize( self, v2 ) return Vector3:new( r1[1], r1[2], r1[3] ), Vector3:new( r2[1], r2[2], r2[3] ) end function Vector3:transform( mat ) - return Vector3:new( RL_Vector3Transform( self, mat ) ) + return Vector3:new( RL.Vector3Transform( self, mat ) ) end function Vector3:rotateByQuaternion( q ) - return Vector3:new( RL_Vector3RotateByQuaternion( self, q ) ) + return Vector3:new( RL.Vector3RotateByQuaternion( self, q ) ) end function Vector3:rotateByAxisAngle( axis, angle ) - return Vector3:new( RL_Vector3RotateByAxisAngle( self, axis, angle ) ) + return Vector3:new( RL.Vector3RotateByAxisAngle( self, axis, angle ) ) end function Vector3:lerp( v2, value ) - return Vector3:new( RL_Vector3Lerp( self, v2, value ) ) + return Vector3:new( RL.Vector3Lerp( self, v2, value ) ) end function Vector3:reflect( normal ) - return Vector3:new( RL_Vector3Reflect( self, normal ) ) + return Vector3:new( RL.Vector3Reflect( self, normal ) ) end function Vector3:invert() - return Vector3:new( RL_Vector3Invert( self ) ) + return Vector3:new( RL.Vector3Invert( self ) ) end function Vector3:clamp( min, max ) - return Vector3:new( RL_Vector3Clamp( self, min, max ) ) + return Vector3:new( RL.Vector3Clamp( self, min, max ) ) end function Vector3:clampValue( min, max ) - return Vector3:new( RL_Vector3ClampValue( self, min, max ) ) + return Vector3:new( RL.Vector3ClampValue( self, min, max ) ) end function Vector3:equals( v2 ) - return RL_Vector3Equals( self, v2 ) + return RL.Vector3Equals( self, v2 ) end return Vector3 |
