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-rw-r--r--examples/resources/lib/raygui.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index 63bbf2f..cd02c78 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -1733,7 +1733,7 @@ function Raygui:new()
object.textEdit = false
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
- object.defaultFont = RL.GetFontDefault()
+ object.defaultFont = RL.GuiGetFont()
object.mouseOffset = Vec2:new()
object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
object.tooltip = {
@@ -1788,7 +1788,7 @@ function Raygui:update()
if control.tooltip ~= nil then
self.tooltip.focused = i
-
+
if self.tooltip.timer < self.tooltip.delay then
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
else
@@ -1866,7 +1866,7 @@ function Raygui:drawTooltip()
view.width = screenSize.x
view.height = screenSize.y
end
-
+
RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
end