diff options
Diffstat (limited to 'examples/resources/shaders/glsl120/lightmap.fs')
| -rw-r--r-- | examples/resources/shaders/glsl120/lightmap.fs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl120/lightmap.fs b/examples/resources/shaders/glsl120/lightmap.fs new file mode 100644 index 0000000..93a0609 --- /dev/null +++ b/examples/resources/shaders/glsl120/lightmap.fs @@ -0,0 +1,20 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec3 fragPosition; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + vec4 texelColor2 = texture2D(texture1, fragTexCoord2); + + gl_FragColor = texelColor * texelColor2; +} |
