summaryrefslogtreecommitdiff
path: root/examples/resources/shaders/glsl120/lightmap.vs
diff options
context:
space:
mode:
Diffstat (limited to 'examples/resources/shaders/glsl120/lightmap.vs')
-rw-r--r--examples/resources/shaders/glsl120/lightmap.vs31
1 files changed, 31 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl120/lightmap.vs b/examples/resources/shaders/glsl120/lightmap.vs
new file mode 100644
index 0000000..9847b25
--- /dev/null
+++ b/examples/resources/shaders/glsl120/lightmap.vs
@@ -0,0 +1,31 @@
+#version 120
+
+// Input vertex attributes
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec2 vertexTexCoord2;
+attribute vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvp;
+uniform mat4 matModel;
+
+// Output vertex attributes (to fragment shader)
+varying vec3 fragPosition;
+varying vec2 fragTexCoord;
+varying vec2 fragTexCoord2;
+varying vec4 fragColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
+ fragTexCoord = vertexTexCoord;
+ fragTexCoord2 = vertexTexCoord2;
+ fragColor = vertexColor;
+
+ // Calculate final vertex position
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
+}