diff options
Diffstat (limited to 'examples/resources/shaders/glsl120')
| -rw-r--r-- | examples/resources/shaders/glsl120/lightmap.fs | 20 | ||||
| -rw-r--r-- | examples/resources/shaders/glsl120/lightmap.vs | 31 |
2 files changed, 51 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl120/lightmap.fs b/examples/resources/shaders/glsl120/lightmap.fs new file mode 100644 index 0000000..93a0609 --- /dev/null +++ b/examples/resources/shaders/glsl120/lightmap.fs @@ -0,0 +1,20 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec3 fragPosition; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture2D(texture0, fragTexCoord); + vec4 texelColor2 = texture2D(texture1, fragTexCoord2); + + gl_FragColor = texelColor * texelColor2; +} diff --git a/examples/resources/shaders/glsl120/lightmap.vs b/examples/resources/shaders/glsl120/lightmap.vs new file mode 100644 index 0000000..9847b25 --- /dev/null +++ b/examples/resources/shaders/glsl120/lightmap.vs @@ -0,0 +1,31 @@ +#version 120 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec2 vertexTexCoord2; +attribute vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; + +// Output vertex attributes (to fragment shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec2 fragTexCoord2; +varying vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragTexCoord2 = vertexTexCoord2; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} |
