diff options
Diffstat (limited to 'examples/resources/shaders/glsl330/atlas_repeat.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/atlas_repeat.fs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl330/atlas_repeat.fs b/examples/resources/shaders/glsl330/atlas_repeat.fs new file mode 100644 index 0000000..90547f0 --- /dev/null +++ b/examples/resources/shaders/glsl330/atlas_repeat.fs @@ -0,0 +1,28 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; + +uniform vec2 atlasSize; +uniform vec2 tileTexSize; + +// Output fragment color +out vec4 finalColor; + +vec2 texTileSize = tileTexSize / atlasSize; +vec2 atlasTileSize = atlasSize / tileTexSize; + +void main() { + vec2 tileTexCoord = fract( vec2( fragPosition.x, fragPosition.y ) / tileTexSize ); + // Get tile texture corner. + vec2 texOffset = floor( fragTexCoord / texTileSize ) * texTileSize; + vec2 fragCoord = tileTexCoord / atlasTileSize + texOffset; + vec4 texelColor = texture( texture0, fragCoord ); + + finalColor = texelColor * fragColor; +} |
