diff options
Diffstat (limited to 'examples/resources/shaders/glsl330/base.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/base.fs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs index 6b50062..57d9725 100644 --- a/examples/resources/shaders/glsl330/base.fs +++ b/examples/resources/shaders/glsl330/base.fs @@ -13,13 +13,12 @@ out vec4 finalColor; // NOTE: Add here your custom variables -void main() -{ +void main() { // Texel color fetching from texture sampler - vec4 texelColor = texture(texture0, fragTexCoord); + vec4 texelColor = texture( texture0, fragTexCoord ); // NOTE: Implement here your fragment shader code - finalColor = texelColor*colDiffuse; + finalColor = texelColor * colDiffuse; } |
