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-rw-r--r--examples/resources/shaders/glsl330/lightmap.fs22
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diff --git a/examples/resources/shaders/glsl330/lightmap.fs b/examples/resources/shaders/glsl330/lightmap.fs
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+#version 330
+// Input vertex attributes (from vertex shader)
+in vec2 fragTexCoord;
+in vec2 fragTexCoord2;
+in vec3 fragPosition;
+in vec4 fragColor;
+in vec3 fragNormal;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+
+// Output fragment color
+out vec4 finalColor;
+
+void main() {
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture( texture0, fragTexCoord );
+ vec4 texelColor2 = texture( texture1, fragTexCoord2 );
+ vec3 normal = normalize( fragNormal );
+ finalColor = texelColor * texelColor2;
+}