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-rw-r--r--examples/resources/shaders/glsl330/base.fs7
-rw-r--r--examples/resources/shaders/glsl330/base.vs5
2 files changed, 5 insertions, 7 deletions
diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs
index 6b50062..57d9725 100644
--- a/examples/resources/shaders/glsl330/base.fs
+++ b/examples/resources/shaders/glsl330/base.fs
@@ -13,13 +13,12 @@ out vec4 finalColor;
// NOTE: Add here your custom variables
-void main()
-{
+void main() {
// Texel color fetching from texture sampler
- vec4 texelColor = texture(texture0, fragTexCoord);
+ vec4 texelColor = texture( texture0, fragTexCoord );
// NOTE: Implement here your fragment shader code
- finalColor = texelColor*colDiffuse;
+ finalColor = texelColor * colDiffuse;
}
diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs
index 8cc2abb..04f50db 100644
--- a/examples/resources/shaders/glsl330/base.vs
+++ b/examples/resources/shaders/glsl330/base.vs
@@ -15,12 +15,11 @@ out vec4 fragColor;
// NOTE: Add here your custom variables
-void main()
-{
+void main() {
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
// Calculate final vertex position
- gl_Position = mvp*vec4(vertexPosition, 1.0);
+ gl_Position = mvp * vec4( vertexPosition, 1.0 );
} \ No newline at end of file