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-rw-r--r--examples/resources/shaders/glsl330/base.fs9
-rw-r--r--examples/resources/shaders/glsl330/base.vs10
2 files changed, 9 insertions, 10 deletions
diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs
index 57d9725..c36eead 100644
--- a/examples/resources/shaders/glsl330/base.fs
+++ b/examples/resources/shaders/glsl330/base.fs
@@ -14,11 +14,10 @@ out vec4 finalColor;
// NOTE: Add here your custom variables
void main() {
- // Texel color fetching from texture sampler
- vec4 texelColor = texture( texture0, fragTexCoord );
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture( texture0, fragTexCoord );
- // NOTE: Implement here your fragment shader code
+ // NOTE: Implement here your fragment shader code
- finalColor = texelColor * colDiffuse;
+ finalColor = texelColor * colDiffuse;
}
-
diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs
index 04f50db..c6e94f6 100644
--- a/examples/resources/shaders/glsl330/base.vs
+++ b/examples/resources/shaders/glsl330/base.vs
@@ -16,10 +16,10 @@ out vec4 fragColor;
// NOTE: Add here your custom variables
void main() {
- // Send vertex attributes to fragment shader
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
+ // Send vertex attributes to fragment shader
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
- // Calculate final vertex position
- gl_Position = mvp * vec4( vertexPosition, 1.0 );
+ // Calculate final vertex position
+ gl_Position = mvp * vec4( vertexPosition, 1.0 );
} \ No newline at end of file