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-rw-r--r--examples/resources/lib/gui.lua32
-rw-r--r--examples/resources/lib/raygui.lua5
2 files changed, 18 insertions, 19 deletions
diff --git a/examples/resources/lib/gui.lua b/examples/resources/lib/gui.lua
index 2bae0eb..de40dd0 100644
--- a/examples/resources/lib/gui.lua
+++ b/examples/resources/lib/gui.lua
@@ -95,11 +95,11 @@ function Gui.delete( cell )
end
end
-function Gui.set2Top( cell )
+function Gui.setToTop( cell )
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, #Gui._cells )
end
-function Gui.set2Back( cell )
+function Gui.setToBack( cell )
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, 1 )
end
@@ -518,12 +518,12 @@ function Element:delete()
Gui.delete( self )
end
-function Element:set2Top()
- Gui.set2Top( self )
+function Element:setToTop()
+ Gui.setToTop( self )
end
-function Element:set2Back()
- Gui.set2Back( self )
+function Element:setToBack()
+ Gui.setToBack( self )
end
-- Container.
@@ -820,34 +820,34 @@ function Container:clear()
self.cells = {}
end
-function Container:set2Top()
- Gui.set2Top( self )
+function Container:setToTop()
+ Gui.setToTop( self )
for _, cell in ipairs( self.cells ) do
- cell:set2Top()
+ cell:setToTop()
end
if self._VScrollbar ~= nil then
- Gui.set2Top( self._VScrollbar )
+ Gui.setToTop( self._VScrollbar )
end
if self._HScrollbar ~= nil then
- Gui.set2Top( self._HScrollbar )
+ Gui.setToTop( self._HScrollbar )
end
end
-function Container:set2Back()
+function Container:setToBack()
if self._VScrollbar ~= nil then
- Gui.set2Back( self._VScrollbar )
+ Gui.setToBack( self._VScrollbar )
end
if self._HScrollbar ~= nil then
- Gui.set2Back( self._HScrollbar )
+ Gui.setToBack( self._HScrollbar )
end
for _, cell in ipairs( self.cells ) do
- cell:set2Back()
+ cell:setToBack()
end
- Gui.set2Back( self )
+ Gui.setToBack( self )
end
function Container:draw()
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index 1cd0269..437bc96 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -1922,11 +1922,10 @@ function Raygui:checkScrolling()
end
function Raygui:clickedInBounds( bounds )
- print( self._mousePressPos, bounds )
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
end
-function Raygui:set2Top( control )
+function Raygui:setToTop( control )
for i, curControl in ipairs( self.controls ) do
if control == curControl then
Util.tableMove( self.controls, i, 1, #self.controls )
@@ -1936,7 +1935,7 @@ function Raygui:set2Top( control )
end
end
-function Raygui:set2Back( control )
+function Raygui:setToBack( control )
for i, curControl in ipairs( self.controls ) do
if control == curControl then
Util.tableMove( self.controls, i, 1, 1 )