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Diffstat (limited to 'examples/rlgl/main.lua')
| -rw-r--r-- | examples/rlgl/main.lua | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/examples/rlgl/main.lua b/examples/rlgl/main.lua new file mode 100644 index 0000000..7792f75 --- /dev/null +++ b/examples/rlgl/main.lua @@ -0,0 +1,56 @@ +-- Work In Progress! + +local monitor = 0 +local texture = -1 +local vaoId = -1 +local vboId = -1 +local triSize = 32.0 +local vertices = { + 0.0, 0.0, 0.0, + 0.0, 0.0, triSize, + triSize, 0.0, triSize +} +local colors = { + RL.RED, RL.RED, RL.RED, + RL.GREEN, RL.GREEN, RL.GREEN, + RL.BLUE, RL.BLUE, RL.BLUE +} + +function RL.init() + local mPos = RL.GetMonitorPosition( monitor ) + local mSize = RL.GetMonitorSize( monitor ) + local winSize = RL.GetScreenSize() + + RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) + + vaoId = RL.rlLoadVertexArray() + + RL.rlEnableVertexArray( vaoId ) + -- vboId = RL.rlLoadVertexBuffer( vertexBuffer, RL.RL_UNSIGNED_BYTE, false ) + vboId = RL.rlLoadVertexBuffer( vertices, RL.RL_FLOAT, false ) + RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, 0 ) + RL.rlEnableVertexAttribute( 0 ) + + RL.rlDisableVertexArray() + + -- RL.DrawMesh( ) + + -- print( "vaoId", vaoId ) + -- print( "vboId", vboId ) +end + +function RL.draw() + RL.ClearBackground( { 100, 150, 100 } ) +end + +function RL.exit() + if 0 <= vaoId then + RL.rlUnloadVertexArray( vaoId ) + end + + if 0 <= vboId then + RL.rlUnloadVertexBuffer( vboId ) + end +end
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