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-rw-r--r--examples/rlgl_hello_triangle/main.lua7
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/rlgl_hello_triangle/main.lua b/examples/rlgl_hello_triangle/main.lua
index 1a0baca..4d31930 100644
--- a/examples/rlgl_hello_triangle/main.lua
+++ b/examples/rlgl_hello_triangle/main.lua
@@ -7,7 +7,6 @@ local res = Vector2:new( 1024, 720 )
local winScale = 1
local winSize = res:scale( winScale )
local monitor = 0
-local null = RL.LoadBuffer( {}, RL.BUFFER_UNSIGNED_CHAR );
local triangle = {
texture = {
@@ -97,7 +96,7 @@ local function createTriangle()
RL.BUFFER_FLOAT
)
triangle.vbos.positions = RL.rlLoadVertexBuffer( vertexBuffer, false )
- RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, null )
+ RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( 0 )
-- Colors.
@@ -110,7 +109,7 @@ local function createTriangle()
RL.BUFFER_FLOAT
)
triangle.vbos.colors = RL.rlLoadVertexBuffer( colors, false )
- RL.rlSetVertexAttribute( 1, 4, RL.RL_FLOAT, false, 0, null )
+ RL.rlSetVertexAttribute( 1, 4, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( 1 )
-- Texcoords.
@@ -123,7 +122,7 @@ local function createTriangle()
RL.BUFFER_FLOAT
)
triangle.vbos.texcoors = RL.rlLoadVertexBuffer( texcoors, false )
- RL.rlSetVertexAttribute( 2, 2, RL.RL_FLOAT, false, 0, null )
+ RL.rlSetVertexAttribute( 2, 2, RL.RL_FLOAT, false, 0, 0 )
RL.rlEnableVertexAttribute( 2 )
-- Disable.