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-rw-r--r--examples/snake/main.lua6
1 files changed, 4 insertions, 2 deletions
diff --git a/examples/snake/main.lua b/examples/snake/main.lua
index 4bcec1b..53eb287 100644
--- a/examples/snake/main.lua
+++ b/examples/snake/main.lua
@@ -5,7 +5,8 @@ local LEVEL_SIZE = RESOLUTION[1] / TILE_SIZE
local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum wannabe.
-- Resources
-local framebuffer = -1
+local framebuffer = nil
+local framebufferTex = nil
local monitor = 0
local monitorPos = RL.GetMonitorPosition( monitor )
local monitorSize = RL.GetMonitorSize( monitor )
@@ -73,6 +74,7 @@ function RL.init()
RL.SetWindowIcon( RL.LoadImage( RL.GetBasePath().."../resources/images/apple.png" ) )
framebuffer = RL.LoadRenderTexture( RESOLUTION )
+ framebufferTex = RL.GetRenderTextureTexture( framebuffer )
grassTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/grass.png" )
snakeTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/snake.png" )
appleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/apple.png" )
@@ -218,5 +220,5 @@ function RL.draw()
RL.EndTextureMode()
-- Draw framebuffer to window.
- RL.DrawTexturePro( framebuffer, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
+ RL.DrawTexturePro( framebufferTex, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
end