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-rw-r--r--examples/2D_camera/main.lua10
-rw-r--r--examples/2D_lights/main.lua2
-rw-r--r--examples/ReiLuaGui_examples/main.lua6
-rw-r--r--examples/basic_lighting/main.lua4
-rw-r--r--examples/bunnymark/main.lua2
-rw-r--r--examples/draw_textured_polygon/main.lua2
-rw-r--r--examples/free_camera3d/main.lua4
-rw-r--r--examples/heightmap/main.lua4
-rw-r--r--examples/instancing/main.lua2
-rw-r--r--examples/iqm_test/main.lua2
-rw-r--r--examples/lightmap/main.lua4
-rw-r--r--examples/n-patches/main.lua2
-rw-r--r--examples/platformer/main.lua2
-rw-r--r--examples/pong/main.lua2
-rw-r--r--examples/ray/main.lua2
-rw-r--r--examples/raygui_examples/main.lua4
-rw-r--r--examples/raygui_extensions/main.lua4
-rw-r--r--examples/raygui_extensions/property_list.lua4
-rw-r--r--examples/raygui_extensions/sprite_button.lua4
-rw-r--r--examples/raygui_lib/main.lua4
-rw-r--r--examples/resources/lib/bitlib.lua2
-rw-r--r--examples/resources/lib/camera3d.lua2
-rw-r--r--examples/resources/lib/gui.lua8
-rw-r--r--examples/resources/lib/raygui.lua74
-rw-r--r--examples/snake/main.lua2
-rw-r--r--examples/window/main.lua2
26 files changed, 80 insertions, 80 deletions
diff --git a/examples/2D_camera/main.lua b/examples/2D_camera/main.lua
index 0723c8b..6c3cd90 100644
--- a/examples/2D_camera/main.lua
+++ b/examples/2D_camera/main.lua
@@ -5,7 +5,7 @@ local cameraRot = 0.0
local cameraZoom = 1.0
local cameraSpeed = 100.0
local cameraRotSpeed = 100.0
-local cameraZoomSpeed = 10.0
+local cameraZoomSpeed = 2.0
function RL.init()
local monitor = 0
@@ -23,7 +23,7 @@ function RL.init()
RL.SetCamera2DOffset( camera, { winSize[1] / 2, winSize[2] / 2 } )
end
-function RL.process( delta )
+function RL.update( delta )
-- Move.
if RL.IsKeyDown( RL.KEY_RIGHT ) then
cameraPos[1] = cameraPos[1] + cameraSpeed * delta
@@ -36,16 +36,16 @@ function RL.process( delta )
cameraPos[2] = cameraPos[2] - cameraSpeed * delta
end
-- Rotate.
- if RL.IsKeyDown( RL.KEY_E ) then -- Or RL.IsKeyDown( KEY_E )
+ if RL.IsKeyDown( RL.KEY_E ) then
cameraRot = cameraRot + cameraRotSpeed * delta
elseif RL.IsKeyDown( RL.KEY_Q ) then
cameraRot = cameraRot - cameraRotSpeed * delta
end
-- Zoom.
if RL.IsKeyDown( RL.KEY_R ) then
- cameraZoom = cameraZoom + cameraZoomSpeed * delta
+ cameraZoom = cameraZoom + cameraZoom * cameraZoomSpeed * delta
elseif RL.IsKeyDown( RL.KEY_F ) then
- cameraZoom = cameraZoom - cameraZoomSpeed * delta
+ cameraZoom = cameraZoom - cameraZoom * cameraZoomSpeed * delta
end
end
diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua
index 9c033eb..847f5b2 100644
--- a/examples/2D_lights/main.lua
+++ b/examples/2D_lights/main.lua
@@ -133,7 +133,7 @@ end
-- Process.
-function RL.process( delta )
+function RL.update( delta )
lights[1].pos = Vector2:new( RL.GetMousePosition() )
end
diff --git a/examples/ReiLuaGui_examples/main.lua b/examples/ReiLuaGui_examples/main.lua
index c2861c0..bc9b94e 100644
--- a/examples/ReiLuaGui_examples/main.lua
+++ b/examples/ReiLuaGui_examples/main.lua
@@ -76,12 +76,12 @@ function RL.init()
initGui()
end
-function RL.process( delta )
- Gui.process( Vec2:new( RL.GetMousePosition() ) )
+function RL.update( delta )
+ Gui.update( Vec2:new( RL.GetMousePosition() ) )
end
function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
Gui.draw()
-end \ No newline at end of file
+end
diff --git a/examples/basic_lighting/main.lua b/examples/basic_lighting/main.lua
index 29104f2..1a5417e 100644
--- a/examples/basic_lighting/main.lua
+++ b/examples/basic_lighting/main.lua
@@ -91,8 +91,8 @@ function RL.init()
table.insert( lights, RL.CreateLight( RL.LIGHT_POINT, { 2, 1, -2 }, RL.Vector3Zero(), RL.BLUE, shader ) )
end
-function RL.process( delta )
- camera:process( delta )
+function RL.update( delta )
+ camera:update( delta )
-- Check key inputs to enable/disable lights.
if RL.IsKeyPressed( RL.KEY_Y ) then
diff --git a/examples/bunnymark/main.lua b/examples/bunnymark/main.lua
index 7b1820e..4eef66f 100644
--- a/examples/bunnymark/main.lua
+++ b/examples/bunnymark/main.lua
@@ -51,7 +51,7 @@ function RL.init()
texSize = RL.GetTextureSize( texBunny )
end
-function RL.process( delta )
+function RL.update( delta )
if RL.IsMouseButtonDown( 0 ) then
-- Create more bunnies
for i = 1, 100 do
diff --git a/examples/draw_textured_polygon/main.lua b/examples/draw_textured_polygon/main.lua
index dc90c69..391d627 100644
--- a/examples/draw_textured_polygon/main.lua
+++ b/examples/draw_textured_polygon/main.lua
@@ -50,7 +50,7 @@ function RL.init()
end
end
-function RL.process( delta )
+function RL.update( delta )
polygon.angle = polygon.angle + delta
-- Update points rotation with an angle transform
diff --git a/examples/free_camera3d/main.lua b/examples/free_camera3d/main.lua
index f1f11ee..842adc8 100644
--- a/examples/free_camera3d/main.lua
+++ b/examples/free_camera3d/main.lua
@@ -30,8 +30,8 @@ function RL.init()
camera.mode = camera.MODES.FREE
end
-function RL.process( delta )
- camera:process( delta )
+function RL.update( delta )
+ camera:update( delta )
if RL.IsKeyPressed( RL.KEY_SPACE ) then
if camera.mode == camera.MODES.FREE then
diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua
index 51bb153..db03e97 100644
--- a/examples/heightmap/main.lua
+++ b/examples/heightmap/main.lua
@@ -81,8 +81,8 @@ function RL.init()
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
end
-function RL.process( delta )
- camera:process( delta )
+function RL.update( delta )
+ camera:update( delta )
if RL.IsKeyPressed( RL.KEY_SPACE ) then
if camera.mode == camera.MODES.FREE then
diff --git a/examples/instancing/main.lua b/examples/instancing/main.lua
index 2711fab..a20c6a3 100644
--- a/examples/instancing/main.lua
+++ b/examples/instancing/main.lua
@@ -82,7 +82,7 @@ function RL.init()
RL.SetMaterialColor( matDefault, RL.MATERIAL_MAP_DIFFUSE, RL.BLUE )
end
-function RL.process( delta )
+function RL.update( delta )
RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
-- Update the light shader with the camera view position
diff --git a/examples/iqm_test/main.lua b/examples/iqm_test/main.lua
index f5c0d49..66aed82 100644
--- a/examples/iqm_test/main.lua
+++ b/examples/iqm_test/main.lua
@@ -49,7 +49,7 @@ function RL.init()
animations = RL.LoadModelAnimations( RL.GetBasePath().."../resources/iqm/monkey.iqm" )
end
-function RL.process( delta )
+function RL.update( delta )
if RL.IsKeyPressed( RL.KEY_ENTER ) then
curAnim = curAnim + 1
diff --git a/examples/lightmap/main.lua b/examples/lightmap/main.lua
index f350c0a..b7f3a93 100644
--- a/examples/lightmap/main.lua
+++ b/examples/lightmap/main.lua
@@ -83,8 +83,8 @@ function RL.init()
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
end
-function RL.process( delta )
- camera:process( delta )
+function RL.update( delta )
+ camera:update( delta )
if RL.IsKeyPressed( RL.KEY_SPACE ) then
if camera.mode == camera.MODES.FREE then
diff --git a/examples/n-patches/main.lua b/examples/n-patches/main.lua
index 013a930..aba3d2c 100644
--- a/examples/n-patches/main.lua
+++ b/examples/n-patches/main.lua
@@ -20,7 +20,7 @@ function RL.init()
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
-function RL.process( delta )
+function RL.update( delta )
local mousePosition = Vec2:new( RL.GetMousePosition() )
-- Resize the n-patch based on mouse position
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua
index b599b41..878311f 100644
--- a/examples/platformer/main.lua
+++ b/examples/platformer/main.lua
@@ -221,7 +221,7 @@ local function playerMovement( delta )
player.colRect.y = player.pos.y - player.colRect.height
end
-function RL.process( delta )
+function RL.update( delta )
if RL.IsWindowResized() then
winSize:set( RL.GetScreenSize() )
end
diff --git a/examples/pong/main.lua b/examples/pong/main.lua
index 635b355..fc8cd75 100644
--- a/examples/pong/main.lua
+++ b/examples/pong/main.lua
@@ -69,7 +69,7 @@ function RL.init()
reset()
end
-function RL.process( delta )
+function RL.update( delta )
-- Left player controls.
if RL.IsKeyDown( RL.KEY_W ) and 0 < playerLeft.pos.y then
playerLeft.pos.y = playerLeft.pos.y - PLAYER_SPEED * delta
diff --git a/examples/ray/main.lua b/examples/ray/main.lua
index 5ac2fcf..e061607 100644
--- a/examples/ray/main.lua
+++ b/examples/ray/main.lua
@@ -38,7 +38,7 @@ function RL.init()
ray_collision()
end
-function RL.process( delta )
+function RL.update( delta )
if RL.IsMouseButtonPressed( 0 ) then
ray = RL.GetMouseRay( RL.GetMousePosition(), camera )
ray_collision()
diff --git a/examples/raygui_examples/main.lua b/examples/raygui_examples/main.lua
index fce741b..7670319 100644
--- a/examples/raygui_examples/main.lua
+++ b/examples/raygui_examples/main.lua
@@ -33,8 +33,8 @@ function RL.init()
calculator2 = Calculator:new( Vec2:new( 64, 65 ) )
end
-function RL.process( delta )
- Gui:process()
+function RL.update( delta )
+ Gui:update()
end
function RL.draw()
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua
index 8ce1913..d7c43cb 100644
--- a/examples/raygui_extensions/main.lua
+++ b/examples/raygui_extensions/main.lua
@@ -237,8 +237,8 @@ function RL.init()
addPropertyList()
end
-function RL.process( delta )
- Gui:process()
+function RL.update( delta )
+ Gui:update()
end
function RL.draw()
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index 35f2f36..d8d2622 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -158,14 +158,14 @@ function PropertyList:addGroup( name, active, group )
return control
end
-function PropertyList:process()
+function PropertyList:update()
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
end
- self.gui:process()
+ self.gui:update()
RL.BeginTextureMode( self.framebuffer )
RL.ClearBackground( RL.BLANK )
diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua
index 2b22344..401c1a9 100644
--- a/examples/raygui_extensions/sprite_button.lua
+++ b/examples/raygui_extensions/sprite_button.lua
@@ -19,12 +19,12 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
return object
end
-function SpriteButton:process()
+function SpriteButton:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function SpriteButton:draw()
- if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() and not RL.GuiIsLocked() and not self._parent.scrolling then
+ if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._parent.scrolling then
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
else
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
diff --git a/examples/raygui_lib/main.lua b/examples/raygui_lib/main.lua
index fcc6ea0..477e2b3 100644
--- a/examples/raygui_lib/main.lua
+++ b/examples/raygui_lib/main.lua
@@ -318,8 +318,8 @@ function RL.init()
)
end
-function RL.process( delta )
- Gui:process()
+function RL.update( delta )
+ Gui:update()
end
function RL.draw()
diff --git a/examples/resources/lib/bitlib.lua b/examples/resources/lib/bitlib.lua
index 0cdea4e..246ac29 100644
--- a/examples/resources/lib/bitlib.lua
+++ b/examples/resources/lib/bitlib.lua
@@ -17,7 +17,7 @@ function bitlib.getBit( v, i )
return false
end
- return v & ( 1 << i ) > 0
+ return 0 < v & ( 1 << i )
end
return bitlib
diff --git a/examples/resources/lib/camera3d.lua b/examples/resources/lib/camera3d.lua
index 8d3c884..9b763c2 100644
--- a/examples/resources/lib/camera3d.lua
+++ b/examples/resources/lib/camera3d.lua
@@ -90,7 +90,7 @@ function Camera3D:getUpward()
return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) )
end
-function Camera3D:process( delta )
+function Camera3D:update( delta )
if self.mode == self.MODES.FREE then
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
local mouseDelta = Vec2:new( RL.GetMouseDelta() )
diff --git a/examples/resources/lib/gui.lua b/examples/resources/lib/gui.lua
index be5ec33..bdb4ce1 100644
--- a/examples/resources/lib/gui.lua
+++ b/examples/resources/lib/gui.lua
@@ -40,7 +40,7 @@ local Gui = {
heldCallback = nil,
_cells = {},
- _mousePos = Vec2:new( 0, 0 ), -- Last mouse position that was passed to Gui.process.
+ _mousePos = Vec2:new( 0, 0 ), -- Last mouse position that was passed to Gui.Update.
_inputElement = nil, -- Element that has the input text item.
_inputItem = nil, -- Must be type Text.
}
@@ -103,7 +103,7 @@ function Gui.set2Back( cell )
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, 1 )
end
-function Gui.process( mousePosition )
+function Gui.update( mousePosition )
local mouseWheel = RL.GetMouseWheelMove()
Gui._mousePos = mousePosition
@@ -120,7 +120,7 @@ function Gui.process( mousePosition )
local foundFirst = false
- -- Go backwards on process check so we trigger the top most ui first and stop there.
+ -- Go backwards on update check so we trigger the top most ui first and stop there.
for i = #Gui._cells, 1, -1 do
local cell = Gui._cells[i]
@@ -875,4 +875,4 @@ Gui.shape = Shape
Gui.element = Element
Gui.container = Container
-return Gui \ No newline at end of file
+return Gui
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index d95d0f8..4a4796c 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -70,7 +70,7 @@ function WindowBox:new( bounds, text, callback, grabCallback, dragCallback, styl
return object
end
-function WindowBox:process()
+function WindowBox:update()
return self._parent:drag( self )
end
@@ -109,7 +109,7 @@ function GroupBox:new( bounds, text, styles )
return object
end
-function GroupBox:process()
+function GroupBox:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -142,7 +142,7 @@ function Line:new( bounds, text, styles )
return object
end
-function Line:process()
+function Line:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -178,7 +178,7 @@ function Panel:new( bounds, text, grabCallback, dragCallback, styles )
return object
end
-function Panel:process()
+function Panel:update()
return self._parent:drag( self )
end
@@ -214,7 +214,7 @@ function GuiTabBar:new( bounds, text, active, callback, closeCallback, styles )
return object
end
-function GuiTabBar:process()
+function GuiTabBar:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -271,7 +271,7 @@ function ScrollPanel:new( bounds, text, content, scroll, callback, grabCallback,
return object
end
-function ScrollPanel:process()
+function ScrollPanel:update()
return self._parent:drag( self )
end
@@ -318,7 +318,7 @@ function Label:new( bounds, text, styles )
return object
end
-function Label:process()
+function Label:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -352,7 +352,7 @@ function Button:new( bounds, text, callback, styles )
return object
end
-function Button:process()
+function Button:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -390,7 +390,7 @@ function LabelButton:new( bounds, text, callback, styles )
return object
end
-function LabelButton:process()
+function LabelButton:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -429,7 +429,7 @@ function Toggle:new( bounds, text, active, callback, styles )
return object
end
-function Toggle:process()
+function Toggle:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -516,7 +516,7 @@ function ToggleGroup:updateFocusBounds()
end
end
-function ToggleGroup:process()
+function ToggleGroup:update()
for _, bounds in ipairs( self.focusBounds ) do
if RL.CheckCollisionPointRec( RL.GetMousePosition(), bounds ) then
return true
@@ -585,7 +585,7 @@ function CheckBox:new( bounds, text, checked, callback, styles )
return object
end
-function CheckBox:process()
+function CheckBox:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
end
@@ -638,7 +638,7 @@ function ComboBox:new( bounds, text, active, callback, styles )
return object
end
-function ComboBox:process()
+function ComboBox:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -702,7 +702,7 @@ function DropdownBox:updateEditModeBounds()
self.editModeBounds.height = ( 1 + count ) * ( self.bounds.height + RL.GuiGetStyle( RL.DROPDOWNBOX, RL.DROPDOWN_ITEMS_SPACING ) )
end
-function DropdownBox:process()
+function DropdownBox:update()
if self.editMode then
self:updateEditModeBounds()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.editModeBounds )
@@ -763,7 +763,7 @@ function Spinner:setText( text )
self.text = text
end
-function Spinner:process()
+function Spinner:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -833,7 +833,7 @@ function ValueBox:setText( text )
self.text = text
end
-function ValueBox:process()
+function ValueBox:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -887,7 +887,7 @@ function TextBox:new( bounds, text, textSize, editMode, callback, styles )
return object
end
-function TextBox:process()
+function TextBox:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -948,7 +948,7 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal
return object
end
-function Slider:process()
+function Slider:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1011,7 +1011,7 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
return object
end
-function SliderBar:process()
+function SliderBar:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1074,7 +1074,7 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
return object
end
-function ProgressBar:process()
+function ProgressBar:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1126,7 +1126,7 @@ function StatusBar:new( bounds, text, styles )
return object
end
-function StatusBar:process()
+function StatusBar:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1159,7 +1159,7 @@ function DummyRec:new( bounds, text, styles )
return object
end
-function DummyRec:process()
+function DummyRec:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1196,7 +1196,7 @@ function Grid:new( bounds, text, spacing, subdivs, callback, styles )
return object
end
-function Grid:process()
+function Grid:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1248,7 +1248,7 @@ function ListView:getItem( id )
return getItems( self.text )[ id + 1 ]
end
-function ListView:process()
+function ListView:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1299,7 +1299,7 @@ function ListViewEx:getItem( id )
return getItems( self.text )[ id + 1 ]
end
-function ListViewEx:process()
+function ListViewEx:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1353,7 +1353,7 @@ function MessageBox:getItem( id )
return getItems( self.buttons )[ id ]
end
-function MessageBox:process()
+function MessageBox:update()
return self._parent:drag( self )
end
@@ -1404,7 +1404,7 @@ function TextInputBox:getItem( id )
return getItems( self.buttons )[ id ]
end
-function TextInputBox:process()
+function TextInputBox:update()
return self._parent:drag( self )
end
@@ -1446,7 +1446,7 @@ function ColorPicker:new( bounds, text, color, callback, styles )
return object
end
-function ColorPicker:process()
+function ColorPicker:update()
-- self:updateFocusBounds()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
end
@@ -1508,7 +1508,7 @@ function ColorPanel:new( bounds, text, color, callback, styles )
return object
end
-function ColorPanel:process()
+function ColorPanel:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1557,7 +1557,7 @@ function ColorBarAlpha:new( bounds, text, alpha, callback, styles )
return object
end
-function ColorBarAlpha:process()
+function ColorBarAlpha:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1605,7 +1605,7 @@ function ColorBarHue:new( bounds, text, value, callback, styles )
return object
end
-function ColorBarHue:process()
+function ColorBarHue:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1654,7 +1654,7 @@ function GuiScrollBar:new( bounds, value, minValue, maxValue, callback, styles )
return object
end
-function GuiScrollBar:process()
+function GuiScrollBar:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
@@ -1703,7 +1703,7 @@ function Raygui:new()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
object.defaultFont = RL.GetFontDefault()
object.mouseOffset = Vec2:new()
- object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be processed and drawn.
+ object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
object._lastProperties = {}
object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
@@ -1716,11 +1716,11 @@ function Raygui:inView( control )
return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( control.viewBounds or control.focusBounds or control.bounds )
end
-function Raygui:process()
+function Raygui:update()
if self.disabled or self.locked then
return
end
- -- If dragging, don't process control masking.
+ -- If dragging, don't update control masking.
if self.dragging ~= nil then
self:drag( self.dragging )
return
@@ -1737,8 +1737,8 @@ function Raygui:process()
for i = #self.controls, 1, -1 do
local control = self.controls[i]
- if control.visible and control.process ~= nil and self:inView( control ) then
- if control:process() then
+ if control.visible and control.update ~= nil and self:inView( control ) then
+ if control:update() then
self.focused = i
return
end
diff --git a/examples/snake/main.lua b/examples/snake/main.lua
index d9e5f5c..3a3243f 100644
--- a/examples/snake/main.lua
+++ b/examples/snake/main.lua
@@ -129,7 +129,7 @@ local function moveSnake()
moveTimer = moveTimer + 1.0
end
-function RL.process( delta )
+function RL.update( delta )
if gameState == STATE.GAME then -- Run game.
-- Controls.
if RL.IsKeyPressed( RL.KEY_RIGHT ) and 0 <= snake.heading.x then
diff --git a/examples/window/main.lua b/examples/window/main.lua
index 6111ffa..99e8524 100644
--- a/examples/window/main.lua
+++ b/examples/window/main.lua
@@ -7,7 +7,7 @@ function RL.init()
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
-function RL.process( delta )
+function RL.update( delta )
if RL.IsKeyPressed( RL.KEY_ENTER ) then
local textSize = RL.MeasureText( RL.GetFontDefault(), text, 20, 2 )
local winSize = RL.GetScreenSize()