diff options
Diffstat (limited to 'examples')
26 files changed, 80 insertions, 80 deletions
diff --git a/examples/2D_camera/main.lua b/examples/2D_camera/main.lua index 0723c8b..6c3cd90 100644 --- a/examples/2D_camera/main.lua +++ b/examples/2D_camera/main.lua @@ -5,7 +5,7 @@ local cameraRot = 0.0 local cameraZoom = 1.0 local cameraSpeed = 100.0 local cameraRotSpeed = 100.0 -local cameraZoomSpeed = 10.0 +local cameraZoomSpeed = 2.0 function RL.init() local monitor = 0 @@ -23,7 +23,7 @@ function RL.init() RL.SetCamera2DOffset( camera, { winSize[1] / 2, winSize[2] / 2 } ) end -function RL.process( delta ) +function RL.update( delta ) -- Move. if RL.IsKeyDown( RL.KEY_RIGHT ) then cameraPos[1] = cameraPos[1] + cameraSpeed * delta @@ -36,16 +36,16 @@ function RL.process( delta ) cameraPos[2] = cameraPos[2] - cameraSpeed * delta end -- Rotate. - if RL.IsKeyDown( RL.KEY_E ) then -- Or RL.IsKeyDown( KEY_E ) + if RL.IsKeyDown( RL.KEY_E ) then cameraRot = cameraRot + cameraRotSpeed * delta elseif RL.IsKeyDown( RL.KEY_Q ) then cameraRot = cameraRot - cameraRotSpeed * delta end -- Zoom. if RL.IsKeyDown( RL.KEY_R ) then - cameraZoom = cameraZoom + cameraZoomSpeed * delta + cameraZoom = cameraZoom + cameraZoom * cameraZoomSpeed * delta elseif RL.IsKeyDown( RL.KEY_F ) then - cameraZoom = cameraZoom - cameraZoomSpeed * delta + cameraZoom = cameraZoom - cameraZoom * cameraZoomSpeed * delta end end diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua index 9c033eb..847f5b2 100644 --- a/examples/2D_lights/main.lua +++ b/examples/2D_lights/main.lua @@ -133,7 +133,7 @@ end -- Process. -function RL.process( delta ) +function RL.update( delta ) lights[1].pos = Vector2:new( RL.GetMousePosition() ) end diff --git a/examples/ReiLuaGui_examples/main.lua b/examples/ReiLuaGui_examples/main.lua index c2861c0..bc9b94e 100644 --- a/examples/ReiLuaGui_examples/main.lua +++ b/examples/ReiLuaGui_examples/main.lua @@ -76,12 +76,12 @@ function RL.init() initGui() end -function RL.process( delta ) - Gui.process( Vec2:new( RL.GetMousePosition() ) ) +function RL.update( delta ) + Gui.update( Vec2:new( RL.GetMousePosition() ) ) end function RL.draw() RL.ClearBackground( RL.RAYWHITE ) Gui.draw() -end
\ No newline at end of file +end diff --git a/examples/basic_lighting/main.lua b/examples/basic_lighting/main.lua index 29104f2..1a5417e 100644 --- a/examples/basic_lighting/main.lua +++ b/examples/basic_lighting/main.lua @@ -91,8 +91,8 @@ function RL.init() table.insert( lights, RL.CreateLight( RL.LIGHT_POINT, { 2, 1, -2 }, RL.Vector3Zero(), RL.BLUE, shader ) ) end -function RL.process( delta ) - camera:process( delta ) +function RL.update( delta ) + camera:update( delta ) -- Check key inputs to enable/disable lights. if RL.IsKeyPressed( RL.KEY_Y ) then diff --git a/examples/bunnymark/main.lua b/examples/bunnymark/main.lua index 7b1820e..4eef66f 100644 --- a/examples/bunnymark/main.lua +++ b/examples/bunnymark/main.lua @@ -51,7 +51,7 @@ function RL.init() texSize = RL.GetTextureSize( texBunny ) end -function RL.process( delta ) +function RL.update( delta ) if RL.IsMouseButtonDown( 0 ) then -- Create more bunnies for i = 1, 100 do diff --git a/examples/draw_textured_polygon/main.lua b/examples/draw_textured_polygon/main.lua index dc90c69..391d627 100644 --- a/examples/draw_textured_polygon/main.lua +++ b/examples/draw_textured_polygon/main.lua @@ -50,7 +50,7 @@ function RL.init() end end -function RL.process( delta ) +function RL.update( delta ) polygon.angle = polygon.angle + delta -- Update points rotation with an angle transform diff --git a/examples/free_camera3d/main.lua b/examples/free_camera3d/main.lua index f1f11ee..842adc8 100644 --- a/examples/free_camera3d/main.lua +++ b/examples/free_camera3d/main.lua @@ -30,8 +30,8 @@ function RL.init() camera.mode = camera.MODES.FREE end -function RL.process( delta ) - camera:process( delta ) +function RL.update( delta ) + camera:update( delta ) if RL.IsKeyPressed( RL.KEY_SPACE ) then if camera.mode == camera.MODES.FREE then diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index 51bb153..db03e97 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -81,8 +81,8 @@ function RL.init() matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) ) end -function RL.process( delta ) - camera:process( delta ) +function RL.update( delta ) + camera:update( delta ) if RL.IsKeyPressed( RL.KEY_SPACE ) then if camera.mode == camera.MODES.FREE then diff --git a/examples/instancing/main.lua b/examples/instancing/main.lua index 2711fab..a20c6a3 100644 --- a/examples/instancing/main.lua +++ b/examples/instancing/main.lua @@ -82,7 +82,7 @@ function RL.init() RL.SetMaterialColor( matDefault, RL.MATERIAL_MAP_DIFFUSE, RL.BLUE ) end -function RL.process( delta ) +function RL.update( delta ) RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL ) -- Update the light shader with the camera view position diff --git a/examples/iqm_test/main.lua b/examples/iqm_test/main.lua index f5c0d49..66aed82 100644 --- a/examples/iqm_test/main.lua +++ b/examples/iqm_test/main.lua @@ -49,7 +49,7 @@ function RL.init() animations = RL.LoadModelAnimations( RL.GetBasePath().."../resources/iqm/monkey.iqm" ) end -function RL.process( delta ) +function RL.update( delta ) if RL.IsKeyPressed( RL.KEY_ENTER ) then curAnim = curAnim + 1 diff --git a/examples/lightmap/main.lua b/examples/lightmap/main.lua index f350c0a..b7f3a93 100644 --- a/examples/lightmap/main.lua +++ b/examples/lightmap/main.lua @@ -83,8 +83,8 @@ function RL.init() matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) ) end -function RL.process( delta ) - camera:process( delta ) +function RL.update( delta ) + camera:update( delta ) if RL.IsKeyPressed( RL.KEY_SPACE ) then if camera.mode == camera.MODES.FREE then diff --git a/examples/n-patches/main.lua b/examples/n-patches/main.lua index 013a930..aba3d2c 100644 --- a/examples/n-patches/main.lua +++ b/examples/n-patches/main.lua @@ -20,7 +20,7 @@ function RL.init() RL.SetWindowState( RL.FLAG_VSYNC_HINT ) end -function RL.process( delta ) +function RL.update( delta ) local mousePosition = Vec2:new( RL.GetMousePosition() ) -- Resize the n-patch based on mouse position diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua index b599b41..878311f 100644 --- a/examples/platformer/main.lua +++ b/examples/platformer/main.lua @@ -221,7 +221,7 @@ local function playerMovement( delta ) player.colRect.y = player.pos.y - player.colRect.height end -function RL.process( delta ) +function RL.update( delta ) if RL.IsWindowResized() then winSize:set( RL.GetScreenSize() ) end diff --git a/examples/pong/main.lua b/examples/pong/main.lua index 635b355..fc8cd75 100644 --- a/examples/pong/main.lua +++ b/examples/pong/main.lua @@ -69,7 +69,7 @@ function RL.init() reset() end -function RL.process( delta ) +function RL.update( delta ) -- Left player controls. if RL.IsKeyDown( RL.KEY_W ) and 0 < playerLeft.pos.y then playerLeft.pos.y = playerLeft.pos.y - PLAYER_SPEED * delta diff --git a/examples/ray/main.lua b/examples/ray/main.lua index 5ac2fcf..e061607 100644 --- a/examples/ray/main.lua +++ b/examples/ray/main.lua @@ -38,7 +38,7 @@ function RL.init() ray_collision() end -function RL.process( delta ) +function RL.update( delta ) if RL.IsMouseButtonPressed( 0 ) then ray = RL.GetMouseRay( RL.GetMousePosition(), camera ) ray_collision() diff --git a/examples/raygui_examples/main.lua b/examples/raygui_examples/main.lua index fce741b..7670319 100644 --- a/examples/raygui_examples/main.lua +++ b/examples/raygui_examples/main.lua @@ -33,8 +33,8 @@ function RL.init() calculator2 = Calculator:new( Vec2:new( 64, 65 ) ) end -function RL.process( delta ) - Gui:process() +function RL.update( delta ) + Gui:update() end function RL.draw() diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua index 8ce1913..d7c43cb 100644 --- a/examples/raygui_extensions/main.lua +++ b/examples/raygui_extensions/main.lua @@ -237,8 +237,8 @@ function RL.init() addPropertyList() end -function RL.process( delta ) - Gui:process() +function RL.update( delta ) + Gui:update() end function RL.draw() diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua index 35f2f36..d8d2622 100644 --- a/examples/raygui_extensions/property_list.lua +++ b/examples/raygui_extensions/property_list.lua @@ -158,14 +158,14 @@ function PropertyList:addGroup( name, active, group ) return control end -function PropertyList:process() +function PropertyList:update() if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then self.gui.locked = true else self.gui.locked = false end - self.gui:process() + self.gui:update() RL.BeginTextureMode( self.framebuffer ) RL.ClearBackground( RL.BLANK ) diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua index 2b22344..401c1a9 100644 --- a/examples/raygui_extensions/sprite_button.lua +++ b/examples/raygui_extensions/sprite_button.lua @@ -19,12 +19,12 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c return object end -function SpriteButton:process() +function SpriteButton:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end function SpriteButton:draw() - if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() and not RL.GuiIsLocked() and not self._parent.scrolling then + if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._parent.scrolling then RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) else RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) diff --git a/examples/raygui_lib/main.lua b/examples/raygui_lib/main.lua index fcc6ea0..477e2b3 100644 --- a/examples/raygui_lib/main.lua +++ b/examples/raygui_lib/main.lua @@ -318,8 +318,8 @@ function RL.init() ) end -function RL.process( delta ) - Gui:process() +function RL.update( delta ) + Gui:update() end function RL.draw() diff --git a/examples/resources/lib/bitlib.lua b/examples/resources/lib/bitlib.lua index 0cdea4e..246ac29 100644 --- a/examples/resources/lib/bitlib.lua +++ b/examples/resources/lib/bitlib.lua @@ -17,7 +17,7 @@ function bitlib.getBit( v, i ) return false end - return v & ( 1 << i ) > 0 + return 0 < v & ( 1 << i ) end return bitlib diff --git a/examples/resources/lib/camera3d.lua b/examples/resources/lib/camera3d.lua index 8d3c884..9b763c2 100644 --- a/examples/resources/lib/camera3d.lua +++ b/examples/resources/lib/camera3d.lua @@ -90,7 +90,7 @@ function Camera3D:getUpward() return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) ) end -function Camera3D:process( delta ) +function Camera3D:update( delta ) if self.mode == self.MODES.FREE then if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then local mouseDelta = Vec2:new( RL.GetMouseDelta() ) diff --git a/examples/resources/lib/gui.lua b/examples/resources/lib/gui.lua index be5ec33..bdb4ce1 100644 --- a/examples/resources/lib/gui.lua +++ b/examples/resources/lib/gui.lua @@ -40,7 +40,7 @@ local Gui = { heldCallback = nil, _cells = {}, - _mousePos = Vec2:new( 0, 0 ), -- Last mouse position that was passed to Gui.process. + _mousePos = Vec2:new( 0, 0 ), -- Last mouse position that was passed to Gui.Update. _inputElement = nil, -- Element that has the input text item. _inputItem = nil, -- Must be type Text. } @@ -103,7 +103,7 @@ function Gui.set2Back( cell ) Util.tableMove( Gui._cells, Gui.getId( cell ), 1, 1 ) end -function Gui.process( mousePosition ) +function Gui.update( mousePosition ) local mouseWheel = RL.GetMouseWheelMove() Gui._mousePos = mousePosition @@ -120,7 +120,7 @@ function Gui.process( mousePosition ) local foundFirst = false - -- Go backwards on process check so we trigger the top most ui first and stop there. + -- Go backwards on update check so we trigger the top most ui first and stop there. for i = #Gui._cells, 1, -1 do local cell = Gui._cells[i] @@ -875,4 +875,4 @@ Gui.shape = Shape Gui.element = Element Gui.container = Container -return Gui
\ No newline at end of file +return Gui diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua index d95d0f8..4a4796c 100644 --- a/examples/resources/lib/raygui.lua +++ b/examples/resources/lib/raygui.lua @@ -70,7 +70,7 @@ function WindowBox:new( bounds, text, callback, grabCallback, dragCallback, styl return object end -function WindowBox:process() +function WindowBox:update() return self._parent:drag( self ) end @@ -109,7 +109,7 @@ function GroupBox:new( bounds, text, styles ) return object end -function GroupBox:process() +function GroupBox:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -142,7 +142,7 @@ function Line:new( bounds, text, styles ) return object end -function Line:process() +function Line:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -178,7 +178,7 @@ function Panel:new( bounds, text, grabCallback, dragCallback, styles ) return object end -function Panel:process() +function Panel:update() return self._parent:drag( self ) end @@ -214,7 +214,7 @@ function GuiTabBar:new( bounds, text, active, callback, closeCallback, styles ) return object end -function GuiTabBar:process() +function GuiTabBar:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -271,7 +271,7 @@ function ScrollPanel:new( bounds, text, content, scroll, callback, grabCallback, return object end -function ScrollPanel:process() +function ScrollPanel:update() return self._parent:drag( self ) end @@ -318,7 +318,7 @@ function Label:new( bounds, text, styles ) return object end -function Label:process() +function Label:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -352,7 +352,7 @@ function Button:new( bounds, text, callback, styles ) return object end -function Button:process() +function Button:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -390,7 +390,7 @@ function LabelButton:new( bounds, text, callback, styles ) return object end -function LabelButton:process() +function LabelButton:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -429,7 +429,7 @@ function Toggle:new( bounds, text, active, callback, styles ) return object end -function Toggle:process() +function Toggle:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -516,7 +516,7 @@ function ToggleGroup:updateFocusBounds() end end -function ToggleGroup:process() +function ToggleGroup:update() for _, bounds in ipairs( self.focusBounds ) do if RL.CheckCollisionPointRec( RL.GetMousePosition(), bounds ) then return true @@ -585,7 +585,7 @@ function CheckBox:new( bounds, text, checked, callback, styles ) return object end -function CheckBox:process() +function CheckBox:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds ) end @@ -638,7 +638,7 @@ function ComboBox:new( bounds, text, active, callback, styles ) return object end -function ComboBox:process() +function ComboBox:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -702,7 +702,7 @@ function DropdownBox:updateEditModeBounds() self.editModeBounds.height = ( 1 + count ) * ( self.bounds.height + RL.GuiGetStyle( RL.DROPDOWNBOX, RL.DROPDOWN_ITEMS_SPACING ) ) end -function DropdownBox:process() +function DropdownBox:update() if self.editMode then self:updateEditModeBounds() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.editModeBounds ) @@ -763,7 +763,7 @@ function Spinner:setText( text ) self.text = text end -function Spinner:process() +function Spinner:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -833,7 +833,7 @@ function ValueBox:setText( text ) self.text = text end -function ValueBox:process() +function ValueBox:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -887,7 +887,7 @@ function TextBox:new( bounds, text, textSize, editMode, callback, styles ) return object end -function TextBox:process() +function TextBox:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -948,7 +948,7 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal return object end -function Slider:process() +function Slider:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1011,7 +1011,7 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue, return object end -function SliderBar:process() +function SliderBar:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1074,7 +1074,7 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue return object end -function ProgressBar:process() +function ProgressBar:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1126,7 +1126,7 @@ function StatusBar:new( bounds, text, styles ) return object end -function StatusBar:process() +function StatusBar:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1159,7 +1159,7 @@ function DummyRec:new( bounds, text, styles ) return object end -function DummyRec:process() +function DummyRec:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1196,7 +1196,7 @@ function Grid:new( bounds, text, spacing, subdivs, callback, styles ) return object end -function Grid:process() +function Grid:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1248,7 +1248,7 @@ function ListView:getItem( id ) return getItems( self.text )[ id + 1 ] end -function ListView:process() +function ListView:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1299,7 +1299,7 @@ function ListViewEx:getItem( id ) return getItems( self.text )[ id + 1 ] end -function ListViewEx:process() +function ListViewEx:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1353,7 +1353,7 @@ function MessageBox:getItem( id ) return getItems( self.buttons )[ id ] end -function MessageBox:process() +function MessageBox:update() return self._parent:drag( self ) end @@ -1404,7 +1404,7 @@ function TextInputBox:getItem( id ) return getItems( self.buttons )[ id ] end -function TextInputBox:process() +function TextInputBox:update() return self._parent:drag( self ) end @@ -1446,7 +1446,7 @@ function ColorPicker:new( bounds, text, color, callback, styles ) return object end -function ColorPicker:process() +function ColorPicker:update() -- self:updateFocusBounds() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds ) end @@ -1508,7 +1508,7 @@ function ColorPanel:new( bounds, text, color, callback, styles ) return object end -function ColorPanel:process() +function ColorPanel:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1557,7 +1557,7 @@ function ColorBarAlpha:new( bounds, text, alpha, callback, styles ) return object end -function ColorBarAlpha:process() +function ColorBarAlpha:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1605,7 +1605,7 @@ function ColorBarHue:new( bounds, text, value, callback, styles ) return object end -function ColorBarHue:process() +function ColorBarHue:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1654,7 +1654,7 @@ function GuiScrollBar:new( bounds, value, minValue, maxValue, callback, styles ) return object end -function GuiScrollBar:process() +function GuiScrollBar:update() return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end @@ -1703,7 +1703,7 @@ function Raygui:new() object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture. object.defaultFont = RL.GetFontDefault() object.mouseOffset = Vec2:new() - object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be processed and drawn. + object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn. object._lastProperties = {} object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds. @@ -1716,11 +1716,11 @@ function Raygui:inView( control ) return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( control.viewBounds or control.focusBounds or control.bounds ) end -function Raygui:process() +function Raygui:update() if self.disabled or self.locked then return end - -- If dragging, don't process control masking. + -- If dragging, don't update control masking. if self.dragging ~= nil then self:drag( self.dragging ) return @@ -1737,8 +1737,8 @@ function Raygui:process() for i = #self.controls, 1, -1 do local control = self.controls[i] - if control.visible and control.process ~= nil and self:inView( control ) then - if control:process() then + if control.visible and control.update ~= nil and self:inView( control ) then + if control:update() then self.focused = i return end diff --git a/examples/snake/main.lua b/examples/snake/main.lua index d9e5f5c..3a3243f 100644 --- a/examples/snake/main.lua +++ b/examples/snake/main.lua @@ -129,7 +129,7 @@ local function moveSnake() moveTimer = moveTimer + 1.0 end -function RL.process( delta ) +function RL.update( delta ) if gameState == STATE.GAME then -- Run game. -- Controls. if RL.IsKeyPressed( RL.KEY_RIGHT ) and 0 <= snake.heading.x then diff --git a/examples/window/main.lua b/examples/window/main.lua index 6111ffa..99e8524 100644 --- a/examples/window/main.lua +++ b/examples/window/main.lua @@ -7,7 +7,7 @@ function RL.init() RL.SetWindowState( RL.FLAG_VSYNC_HINT ) end -function RL.process( delta ) +function RL.update( delta ) if RL.IsKeyPressed( RL.KEY_ENTER ) then local textSize = RL.MeasureText( RL.GetFontDefault(), text, 20, 2 ) local winSize = RL.GetScreenSize() |
