summaryrefslogtreecommitdiff
path: root/examples
diff options
context:
space:
mode:
Diffstat (limited to 'examples')
-rw-r--r--examples/dungeon_crawler/main.lua2
-rw-r--r--examples/heightmap/main.lua23
2 files changed, 23 insertions, 2 deletions
diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua
index 3df65ca..3d38c74 100644
--- a/examples/dungeon_crawler/main.lua
+++ b/examples/dungeon_crawler/main.lua
@@ -3,7 +3,7 @@ local speed = 5.0
local camera = -1
local texture = -1
local mesh = -1
-local textureSize = { 128, 128 }
+local textureSize = { 256, 96 }
local res = { 384, 216 }
local winSize = RL_GetWindowSize()
local winScale = 5
diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua
index ea594b2..c2d184e 100644
--- a/examples/heightmap/main.lua
+++ b/examples/heightmap/main.lua
@@ -26,7 +26,7 @@ function init()
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
camera = RL_CreateCamera3D()
- RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
+ RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 2, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
@@ -70,6 +70,27 @@ function init()
matrix = RL_MatrixMultiply( RL_MatrixIdentity(), RL_MatrixTranslate( { -4, 0, -4 } ) )
end
+function process( delta )
+ -- print( "RL_GetTouchPointCount()", RL_GetTouchPointCount() )
+ -- print( "RL_GetGestureDetected()", RL_GetGestureDetected() )
+ -- local gesture = RL_GetGestureDetected()
+
+ -- if gesture then
+ -- local dragVec = RL_GetGestureDragVector()
+ -- local pinchVec = RL_GetGesturePinchVector()
+ -- -- print( "gesture "..gesture, "dragVec "..dragVec[1]..", "..dragVec[2] )
+ -- print( "gesture "..gesture, "dragVec "..pinchVec[1]..", "..pinchVec[2] )
+ -- end
+
+ -- local vec = RL_GetGestureDragVector()
+
+ -- print( vec[1]..", "..vec[2] )
+
+ -- if RL_IsGestureDetected() then
+ -- print( RL_GetGestureDetected() )
+ -- end
+end
+
function draw()
RL_ClearBackground( { 100, 150, 100 } )
RL_UpdateCamera3D( camera )