diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/dungeon_crawler/main.lua | 37 | ||||
| -rw-r--r-- | examples/waving_cubes/main.lua | 67 | ||||
| -rw-r--r-- | examples/window/main.lua | 4 |
3 files changed, 81 insertions, 27 deletions
diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index 979b553..3df65ca 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -10,7 +10,6 @@ local winScale = 5 local framebuffer = -1 local TILE_SIZE = 32 -local COLOR_WHITE = { 255, 255, 255 } local FLOOR = 1 local CEILING = 2 @@ -61,7 +60,7 @@ function drawSprites() for _, sprite in ipairs( sprites ) do RL_DrawBillboardRec( camera, texture, { sprite.tile[1] * TILE_SIZE, sprite.tile[2] * TILE_SIZE, TILE_SIZE, TILE_SIZE }, - { sprite.pos[1], 0.5 * sprite.size, sprite.pos[2] }, { sprite.size, sprite.size }, COLOR_WHITE ) + { sprite.pos[1], 0.5 * sprite.size, sprite.pos[2] }, { sprite.size, sprite.size }, WHITE ) end end @@ -69,9 +68,8 @@ function init() local monitor = 0 local mPos = RL_GetMonitorPosition( monitor ) local mSize = RL_GetMonitorSize( monitor ) - -- RL_SetWindowSize( { 1920, 1080 } ) + winSize = { res[1] * winScale, res[2] * winScale } - -- winSize = { 1920, 1080 } RL_SetWindowSize( winSize ) RL_SetExitKey( KEY_ESCAPE ) -- framebuffer = RL_LoadRenderTexture( res ) @@ -85,7 +83,6 @@ function init() RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON ) - -- RL_SetCamera3DMode( camera, CAMERA_ORBITAL ) -- for x = 0, 3 do -- for y = 0, 9 do @@ -93,20 +90,10 @@ function init() -- end -- end table.insert( sprites, { pos = { 2.5, 2.5 }, tile = { 1, 1 }, dis = 0, size = 0.8 } ) - - -- for x = 0, 1 do - -- for y = 0, 1 do - -- table.insert( sprites, { pos = { 1.25 + x * 0.5, 2.25 + y * 0.5 }, tile = { 3, 0 }, dis = 0, size = 0.6 } ) - -- end - -- end table.insert( sprites, { pos = { 1.5, 3.5 }, tile = { 3, 1 }, dis = 0, size = 0.5 } ) table.insert( sprites, { pos = { 0.5, 3.5 }, tile = { 3, 0 }, dis = 0, size = 0.7 } ) end -function process( delta ) - -- RL_SetCamera3DPosition( camera, pos ) -end - function draw() RL_UpdateCamera3D( camera ) pos = RL_GetCamera3DPosition( camera ) @@ -119,22 +106,22 @@ function draw() -- Floor and ceiling. for x = 0, 3 do for y = 0, 10 do - RL_DrawQuad3DTexture( texture, getTileVer( x, y, FLOOR ), getTexCoords( 1, 0 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( x, y, CEILING ), getTexCoords( 2, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( x, y, FLOOR ), getTexCoords( 1, 0 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( x, y, CEILING ), getTexCoords( 2, 0 ), WHITE ) end end -- Walls. - RL_DrawQuad3DTexture( texture, getTileVer( 0, 0, WALL_N ), getTexCoords( 0, 0 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 1, 0, WALL_N ), getTexCoords( 0, 2 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 2, 0, WALL_N ), getTexCoords( 2, 2 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 3, 0, WALL_N ), getTexCoords( 0, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 0, 0, WALL_N ), getTexCoords( 0, 0 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 1, 0, WALL_N ), getTexCoords( 0, 2 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 2, 0, WALL_N ), getTexCoords( 2, 2 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 3, 0, WALL_N ), getTexCoords( 0, 0 ), WHITE ) for x = 0, 3 do - RL_DrawQuad3DTexture( texture, getTileVer( x, 10, WALL_S ), getTexCoords( 0, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( x, 10, WALL_S ), getTexCoords( 0, 0 ), WHITE ) end for y = 0, 10 do - RL_DrawQuad3DTexture( texture, getTileVer( 0, y, WALL_W ), getTexCoords( 0, 0 ), COLOR_WHITE ) - RL_DrawQuad3DTexture( texture, getTileVer( 3, y, WALL_E ), getTexCoords( 0, 0 ), COLOR_WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 0, y, WALL_W ), getTexCoords( 0, 0 ), WHITE ) + RL_DrawQuad3DTexture( texture, getTileVer( 3, y, WALL_E ), getTexCoords( 0, 0 ), WHITE ) end drawSprites() @@ -142,6 +129,6 @@ function draw() -- RL_EndTextureMode() -- RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE ) - -- RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, COLOR_WHITE ) + -- RL_DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, WHITE ) -- RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE ) end diff --git a/examples/waving_cubes/main.lua b/examples/waving_cubes/main.lua new file mode 100644 index 0000000..8023f67 --- /dev/null +++ b/examples/waving_cubes/main.lua @@ -0,0 +1,67 @@ +--[[ + Contributed by Codecat (@codecat) + Reviewed by Ramon Santamaria (@raysan5) + + Modified by Teddy Astie (@TSnake41) for Lua binding. + Modified by Jussi Viitala (@nullstare) for ReiLua style. +]] + +local winSize = RL_GetWindowSize() +local camera = -1 + +local num_blocks = 15 + +function init() + local monitor = 0 + local mPos = RL_GetMonitorPosition( monitor ) + local mSize = RL_GetMonitorSize( monitor ) + local winSize = RL_GetWindowSize() + + RL_SetWindowTitle( "Waving cubes" ) + RL_SetWindowState( FLAG_WINDOW_RESIZABLE ) + RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) + + camera = RL_CreateCamera3D() + RL_SetCamera3DPosition( camera, { 30, 20, 30 } ) + RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) + RL_SetCamera3DUp( camera, { 0, 1, 0 } ) +end + +function draw() + local t = RL_GetTime() + + local scale = (2.0 + math.sin(t)) * 0.7 + local camera_time = t * 0.3 + local camera_pos = RL_GetCamera3DPosition( camera ) + + camera_pos[1] = math.cos(camera_time) * 40.0 + camera_pos[3] = math.sin(camera_time) * 40.0 + + RL_SetCamera3DPosition( camera, camera_pos ) + RL_ClearBackground( RAYWHITE ) + + RL_BeginMode3D( camera ) + RL_DrawGrid( 10, 5.0 ) + + for x = 0,num_blocks - 1 do + for y = 0,num_blocks - 1 do + for z = 0,num_blocks - 1 do + local block_scale = (x + y + z) / 30 + local scatter = math.sin(block_scale * 20.0 + t * 4.0) + + local cube_pos = { + (x - num_blocks / 2) * (scale * 3.0) + scatter, + (y - num_blocks / 2) * (scale * 2.0) + scatter, + (z - num_blocks / 2) * (scale * 3.0) + scatter + } + local cube_color = RL_ColorFromHSV( (((x + y + z) * 18) % 360), 0.75, 0.9 ) + local cube_size = (2.4 - scale) * block_scale + + RL_DrawCube( cube_pos, { cube_size, cube_size, cube_size }, cube_color ) + end + end + end + RL_EndMode3D() + + RL_DrawFPS( { 10, 10 } ) +end diff --git a/examples/window/main.lua b/examples/window/main.lua index d49d96a..ec25dd3 100644 --- a/examples/window/main.lua +++ b/examples/window/main.lua @@ -18,6 +18,6 @@ function process( delta ) end function draw() - RL_ClearBackground( RAYWHITE ); - RL_DrawText( 0, "Congrats! You created your first window!", textPos, 20, 2, textColor ); + RL_ClearBackground( RAYWHITE ) + RL_DrawText( 0, "Congrats! You created your first window!", textPos, 20, 2, textColor ) end |
