diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/2D_lights/main.lua | 24 | ||||
| -rw-r--r-- | examples/resources/lib/color.lua | 3 | ||||
| -rw-r--r-- | examples/resources/lib/matrix.lua | 5 | ||||
| -rw-r--r-- | examples/resources/lib/quaternion.lua | 3 | ||||
| -rw-r--r-- | examples/resources/lib/rectangle.lua | 3 | ||||
| -rw-r--r-- | examples/resources/lib/rune.lua | 97 | ||||
| -rw-r--r-- | examples/resources/lib/utillib.lua | 4 | ||||
| -rw-r--r-- | examples/resources/lib/vector2.lua | 3 | ||||
| -rw-r--r-- | examples/resources/lib/vector3.lua | 3 |
9 files changed, 130 insertions, 15 deletions
diff --git a/examples/2D_lights/main.lua b/examples/2D_lights/main.lua index d3aa4e9..9c033eb 100644 --- a/examples/2D_lights/main.lua +++ b/examples/2D_lights/main.lua @@ -103,21 +103,21 @@ function RL.init() createShadowMesh() - -- addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 ) - -- addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 ) - -- addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 ) - -- addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 ) - -- addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 ) - -- addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 ) + addLight( Vector2:new( 230, 480 ), Color:new( RL.ORANGE ), 512 ) + addLight( Vector2:new( 600, 200 ), Color:new( RL.RED ), 512 ) + addLight( Vector2:new( 384, 520 ), Color:new( RL.GREEN ), 400 ) + addLight( Vector2:new( 880, 750 ), Color:new( RL.BLUE ), 300 ) + addLight( Vector2:new( 800, 500 ), Color:new( RL.PURPLE ), 512 ) + addLight( Vector2:new( 200, 760 ), Color:new( RL.WHITE ), 400 ) -- Stress test - for i = 1, 300 do - addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ), - Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ), - 128 - ) - end + -- for i = 1, 300 do + -- addLight( Vector2:new( math.random( 20, RESOLUTION.x - 20 ), math.random( 20, RESOLUTION.y - 20 ) ), + -- Color:new( { math.random( 40, 255 ), math.random( 40, 255 ), math.random( 40, 255 ), 255 } ), + -- 128 + -- ) + -- end -- Camera for shadow rendering. camera = RL.CreateCamera3D() diff --git a/examples/resources/lib/color.lua b/examples/resources/lib/color.lua index 1fb06a1..1344dba 100644 --- a/examples/resources/lib/color.lua +++ b/examples/resources/lib/color.lua @@ -41,6 +41,9 @@ Color.meta = { and math.floor( c1.b ) == math.floor( c2.b ) and math.floor( c1.a ) == math.floor( c2.a ) end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, } function Color:new( r, g, b, a ) diff --git a/examples/resources/lib/matrix.lua b/examples/resources/lib/matrix.lua index 3b68118..3128610 100644 --- a/examples/resources/lib/matrix.lua +++ b/examples/resources/lib/matrix.lua @@ -41,7 +41,10 @@ Matrix.meta = { end, __mul = function( m1, m2 ) return Matrix:new( RL.MatrixMultiply( m1, m2 ) ) - end + end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, } function Matrix:new( m ) diff --git a/examples/resources/lib/quaternion.lua b/examples/resources/lib/quaternion.lua index a545838..e85415c 100644 --- a/examples/resources/lib/quaternion.lua +++ b/examples/resources/lib/quaternion.lua @@ -33,6 +33,9 @@ Quaternion.meta = { __eq = function( q1, q2 ) return RL.QuaternionEquals( q1, q2 ) == 1 end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, } function Quaternion:new( x, y, z, w ) diff --git a/examples/resources/lib/rectangle.lua b/examples/resources/lib/rectangle.lua index ba1f9c6..a37c1c1 100644 --- a/examples/resources/lib/rectangle.lua +++ b/examples/resources/lib/rectangle.lua @@ -38,6 +38,9 @@ Rectangle.meta = { __eq = function( r1, r2 ) return RL.Vector2Equals( { r1.x, r1.y }, { r2.x, r2.y } ) and RL.Vector2Equals( { r1.width, r1.height }, { r2.width, r2.height } ) end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, } function Rectangle:new( x, y, width, height ) diff --git a/examples/resources/lib/rune.lua b/examples/resources/lib/rune.lua new file mode 100644 index 0000000..5809da3 --- /dev/null +++ b/examples/resources/lib/rune.lua @@ -0,0 +1,97 @@ +-- For luaJit compatibility. +if table.unpack == nil then + table.unpack = unpack +end + +local Rune = {} +Rune.meta = { + __index = Rune, + __tostring = function( r ) + return r.string + end, + __len = function( r ) + return RL.GetCodepointCount( r.string ) + end, + __eq = function( r1, r2 ) + return r1.string == r2.string + end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, +} + +function Rune:new( string ) + if type( string ) == "table" then + string = RL.LoadUTF8( string ) + elseif type( string ) == "nil" then + string = "" + end + + local object = setmetatable( {}, Rune.meta ) + + object.string = string + + return object +end + +function Rune:set( string ) + if type( string ) == "table" then + string = RL.LoadUTF8( string ) + elseif type( string ) == "nil" then + string = "" + end + + self.string = string +end + +function Rune:clone() + return Rune:new( self.string ) +end + +function Rune:len() + return RL.GetCodepointCount( self.string ) +end + +function Rune:getCodepoints() + return RL.LoadCodepoints( self.string ) +end + +function Rune:getCodepoint( index ) + local codepoint = RL.GetCodepoint( self:sub( index, index ) ) + return codepoint +end + +function Rune:getCodepointSize( index ) + local _, codepointSize = RL.GetCodepoint( self:sub( index, index ) ) + return codepointSize +end + +function Rune:insert( pos, string ) + local codepoints = self:getCodepoints() + + for i, codepoint in ipairs( RL.LoadCodepoints( string ) ) do + table.insert( codepoints, pos + i - 1, codepoint ) + end + self.string = RL.LoadUTF8( codepoints ) +end + +function Rune:sub( i, j ) + local codepoints = self:getCodepoints() + return RL.LoadUTF8( { table.unpack( codepoints, i, j ) } ) +end + +function Rune:gsub( pattern, repl ) + return string.gsub( self.string, pattern, repl ) +end + +function Rune:split( delimiter ) + local splits = {} + + for str in string.gmatch( self.string, "([^"..delimiter.."]+)" ) do + table.insert( splits, str ) + end + + return splits +end + +return Rune diff --git a/examples/resources/lib/utillib.lua b/examples/resources/lib/utillib.lua index 95184b0..0b54e12 100644 --- a/examples/resources/lib/utillib.lua +++ b/examples/resources/lib/utillib.lua @@ -83,14 +83,14 @@ function utillib.tableLen( t ) return count end -function utillib.split( str, sep ) +function utillib.split( string, sep ) if sep == nil then sep = "%s" end local t = {} - for str in string.gmatch( str, "([^"..sep.."]+)" ) do + for str in string.gmatch( string, "([^"..sep.."]+)" ) do table.insert( t, str ) end diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua index 15934fb..065e556 100644 --- a/examples/resources/lib/vector2.lua +++ b/examples/resources/lib/vector2.lua @@ -36,6 +36,9 @@ Vector2.meta = { __eq = function( v1, v2 ) return RL.Vector2Equals( v1, v2 ) == 1 end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, } function Vector2:new( x, y ) diff --git a/examples/resources/lib/vector3.lua b/examples/resources/lib/vector3.lua index ca294e9..9b77881 100644 --- a/examples/resources/lib/vector3.lua +++ b/examples/resources/lib/vector3.lua @@ -38,6 +38,9 @@ Vector3.meta = { __eq = function( v1, v2 ) return RL.Vector3Equals( v1, v2 ) == 1 end, + __concat = function( a, b ) + return tostring( a )..tostring( b ) + end, } function Vector3:new( x, y, z ) |
