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-rw-r--r--examples/pixelated/main.lua4
-rw-r--r--examples/platformer/main.lua9
-rw-r--r--examples/snake/main.lua4
3 files changed, 3 insertions, 14 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua
index 3d79ccd..174b2b9 100644
--- a/examples/pixelated/main.lua
+++ b/examples/pixelated/main.lua
@@ -5,7 +5,6 @@ local monitor = 0
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
local framebuffer = nil
-local framebufferTex = nil
local res = { 320, 180 }
local scale = 5
local winSize = { res[1] * scale, res[2] * scale }
@@ -18,7 +17,6 @@ function RL.init()
tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
-- Create framebuffer.
framebuffer = RL.LoadRenderTexture( res )
- framebufferTex = RL.GetRenderTextureTexture( framebuffer )
end
function RL.process( delta )
@@ -52,5 +50,5 @@ function RL.draw()
RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
RL.EndTextureMode()
- RL.DrawTexturePro( framebufferTex, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
+ RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
end
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua
index cee0627..821839a 100644
--- a/examples/platformer/main.lua
+++ b/examples/platformer/main.lua
@@ -16,7 +16,6 @@ local res = Vec2:new( 160, 144 )
local winScale = 5
local winSize = res:scale( winScale )
local framebuffer = RL.LoadRenderTexture( res )
-local framebufferTex = RL.GetRenderTextureTexture( framebuffer )
local monitor = 0
local tilemap = {
size = Vec2:new( res.x / TILE_SIZE, res.y / TILE_SIZE ),
@@ -294,12 +293,6 @@ function RL.draw()
drawPlayer()
RL.EndTextureMode()
- -- local framebufferTex = RL.GetRenderTextureTexture( framebuffer )
- -- local texId = RL.GetTextureId( framebufferTex )
- -- print( "texId", texId )
-
- RL.DrawTexturePro( framebufferTex, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
-
- -- collectgarbage( "collect" )
+ RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
-- RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST )
end
diff --git a/examples/snake/main.lua b/examples/snake/main.lua
index 2465d1e..e90c732 100644
--- a/examples/snake/main.lua
+++ b/examples/snake/main.lua
@@ -6,7 +6,6 @@ local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum wannabe.
-- Resources
local framebuffer = nil
-local framebufferTex = nil
local monitor = 0
local monitorPos = RL.GetMonitorPosition( monitor )
local monitorSize = RL.GetMonitorSize( monitor )
@@ -74,7 +73,6 @@ function RL.init()
RL.SetWindowIcon( RL.LoadImage( RL.GetBasePath().."../resources/images/apple.png" ) )
framebuffer = RL.LoadRenderTexture( RESOLUTION )
- framebufferTex = RL.GetRenderTextureTexture( framebuffer )
grassTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/grass.png" )
snakeTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/snake.png" )
appleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/apple.png" )
@@ -220,5 +218,5 @@ function RL.draw()
RL.EndTextureMode()
-- Draw framebuffer to window.
- RL.DrawTexturePro( framebufferTex, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
+ RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
end