diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/events/main.lua | 46 | ||||
| -rw-r--r-- | examples/resources/lib/vector2.lua | 8 | ||||
| -rw-r--r-- | examples/snake/main.lua | 13 |
3 files changed, 40 insertions, 27 deletions
diff --git a/examples/events/main.lua b/examples/events/main.lua index 5643668..64aa32d 100644 --- a/examples/events/main.lua +++ b/examples/events/main.lua @@ -9,27 +9,27 @@ function RL.init() end local function getEventType( event ) - if event.type == RL.EVENT_WINDOW_SIZE then + if event.type == RL.GLFW_WINDOW_SIZE_EVENT then return "Window Size" - elseif event.type == RL.EVENT_WINDOW_MAXIMIZE then + elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then return "Window Maximized" - elseif event.type == RL.EVENT_WINDOW_ICONYFY then + elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then return "Window Iconyfy" - elseif event.type == RL.EVENT_WINDOW_FOCUS then + elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then return "Window Focus" - elseif event.type == RL.EVENT_WINDOW_DROP then + elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then return "Window Drop" - elseif event.type == RL.EVENT_KEY then + elseif event.type == RL.GLFW_KEY_EVENT then return "Key" - elseif event.type == RL.EVENT_CHAR then + elseif event.type == RL.GLFW_CHAR_EVENT then return "Char" - elseif event.type == RL.EVENT_MOUSE_BUTTON then + elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then return "Mouse Button" - elseif event.type == RL.EVENT_MOUSE_CURSOR_POS then + elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then return "Mouse Cursor Position" - elseif event.type == RL.EVENT_MOUSE_SCROLL then + elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then return "Mouse Scroll" - elseif event.type == RL.EVENT_CURSOR_ENTER then + elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then return "Cursor Enter" elseif event.type == RL.EVENT_JOYSTICK then return "Joystick" @@ -63,33 +63,33 @@ end function RL.event( event ) text = "Event: "..getEventType( event ).."\n" - if event.type == RL.EVENT_WINDOW_SIZE then + if event.type == RL.GLFW_WINDOW_SIZE_EVENT then text = text.."width: "..event.width.." height: "..event.height - elseif event.type == RL.EVENT_WINDOW_MAXIMIZE then + elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then text = text.."maximized: "..event.maximized - elseif event.type == RL.EVENT_WINDOW_ICONYFY then + elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then text = text.."iconified: "..event.iconified - elseif event.type == RL.EVENT_WINDOW_FOCUS then + elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then text = text.."focused: "..event.focused - elseif event.type == RL.EVENT_WINDOW_DROP then + elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then text = text.."count: "..event.count.."\n" for _, path in ipairs( event.paths ) do text = text..path.."\n" end - elseif event.type == RL.EVENT_KEY then + elseif event.type == RL.GLFW_KEY_EVENT then text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods text = text .."\nkeyName: "..keyName( event.key ) - elseif event.type == RL.EVENT_CHAR then + elseif event.type == RL.GLFW_CHAR_EVENT then text = text.."key: "..event.key -- text = text .."\nchar: "..string.char( event.key ) text = text .."\nchar: "..utf8.char( event.key ) - elseif event.type == RL.EVENT_MOUSE_BUTTON then + elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods - elseif event.type == RL.EVENT_MOUSE_CURSOR_POS then + elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then text = text.."x: "..event.x.." y: "..event.y - elseif event.type == RL.EVENT_MOUSE_SCROLL then + elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset - elseif event.type == RL.EVENT_CURSOR_ENTER then + elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then text = text.."enter: "..event.enter cursorIn = event.enter elseif event.type == RL.EVENT_JOYSTICK then @@ -99,6 +99,8 @@ function RL.event( event ) elseif event.event == RL.GLFW_DISCONNECTED then text = text.."\nDisconnected" end + elseif event.type == RL.SDL_KEYBOARD_EVENT then + text = text.."state: "..event.state end end diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua index c6efd5c..e3df887 100644 --- a/examples/resources/lib/vector2.lua +++ b/examples/resources/lib/vector2.lua @@ -126,6 +126,14 @@ function Vector2:angle( v2 ) return RL.Vector2Angle( self, v2 ) end +function Vector2:lineAngle( v2 ) + return RL.Vector2LineAngle( self, v2 ) +end + +function Vector2:atan() + return math.atan( self.x, self.y ) +end + function Vector2:scale( scale ) return Vector2:new( RL.Vector2Scale( self, scale ) ) end diff --git a/examples/snake/main.lua b/examples/snake/main.lua index 4273481..047cddf 100644 --- a/examples/snake/main.lua +++ b/examples/snake/main.lua @@ -1,5 +1,6 @@ package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" +Util = require( "utillib" ) Vec2 = require( "vector2" ) Rect = require( "rectangle" ) @@ -174,14 +175,14 @@ end local function drawSnake() for i, seg in ipairs( snake.segments ) do - local angle = math.deg( RL.Vector2Angle( { 0, 0 }, seg.heading ) ) + local angle = -seg.heading:atan() + RL.PI / 2 local source = Rect:new( 16, 0, 8, 8 ) if i == 1 then -- Tail segment. Yes tail is actually the 'first' segment. source.x = 8 if 1 < #snake.segments then - angle = math.deg( RL.Vector2Angle( { 0, 0 }, snake.segments[ 2 ].heading ) ) + angle = -snake.segments[ 2 ].heading:atan() + RL.PI / 2 end elseif i < #snake.segments and seg.heading ~= snake.segments[ i+1 ].heading then -- Turned middle segments. source.x = 0 @@ -196,25 +197,27 @@ local function drawSnake() source.height = -8 end end + -- Notice that we set the origin to center { 4, 4 } that acts as pivot point. We also have to adjust our dest position by 4. RL.DrawTexturePro( snakeTexture, source, { seg.pos.x * TILE_SIZE + 4, seg.pos.y * TILE_SIZE + 4, 8, 8 }, { 4, 4 }, - angle, + angle * RL.RAD2DEG, RL.WHITE ) end -- Let's draw the head last to keep it on top. - local angle = math.deg( RL.Vector2Angle( { 0, 0 }, snake.heading ) ) + -- local angle = -math.atan2( snake.heading.x, snake.heading.y ) + RL.PI / 2 + local angle = -snake.heading:atan() + RL.PI / 2 RL.DrawTexturePro( snakeTexture, { 24, 0, 8, 8 }, { snake.headPos.x * TILE_SIZE + 4, snake.headPos.y * TILE_SIZE + 4, 8, 8 }, { 4, 4 }, - angle, + angle * RL.RAD2DEG, RL.WHITE ) end |
