diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/dungeon_crawler/main.lua | 5 | ||||
| -rw-r--r-- | examples/heightmap/main.lua | 10 | ||||
| -rw-r--r-- | examples/instancing/main.lua | 3 | ||||
| -rw-r--r-- | examples/iqm_test/main.lua | 3 | ||||
| -rw-r--r-- | examples/point_triangle_collision/main.lua | 4 | ||||
| -rw-r--r-- | examples/ray/main.lua | 3 |
6 files changed, 11 insertions, 17 deletions
diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index 8732b0d..c572348 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -81,7 +81,6 @@ function RL.init() RL.SetCamera3DPosition( camera, pos ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FIRST_PERSON ) -- for x = 0, 3 do -- for y = 0, 9 do @@ -94,9 +93,9 @@ function RL.init() end function RL.draw() - RL.UpdateCamera3D( camera ) + RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON ) pos = RL.GetCamera3DPosition( camera ) - + -- RL.BeginTextureMode( framebuffer ) RL.ClearBackground( { 100, 150, 150 } ) diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index 4c66dd6..d046d2a 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -31,7 +31,7 @@ function RL.init() RL.SetCamera3DPosition( camera, { 0, 8, 16 } ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FREE ) + -- RL.SetCameraMode( camera, RL.CAMERA_FREE ) heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" ) @@ -58,7 +58,7 @@ function RL.init() RL.DrawTextureRec( tilesetTex, dirtBottomRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, RL.WHITE ) else RL.DrawTextureRec( tilesetTex, grassRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, RL.WHITE ) - end + end end end @@ -67,7 +67,7 @@ function RL.init() material = RL.LoadMaterialDefault() RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) -- RL.GenTextureMipmaps( groundTexture ) - -- RL.SetTextureFilter( groundTexture, TEXTURE_FILTER_TRILINEAR ) + -- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR ) RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture ) RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) @@ -76,8 +76,8 @@ end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) - RL.UpdateCamera3D( camera ) - + RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON ) + RL.BeginMode3D( camera ) RL.DrawMesh( mesh, material, matrix ) RL.EndMode3D() diff --git a/examples/instancing/main.lua b/examples/instancing/main.lua index b7e4024..2711fab 100644 --- a/examples/instancing/main.lua +++ b/examples/instancing/main.lua @@ -36,7 +36,6 @@ function RL.init() RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) RL.SetCamera3DFovy( camera, 45 ) - RL.SetCameraMode( camera, RL.CAMERA_ORBITAL ) -- Define mesh to be instanced cube = RL.GenMeshCube( { 1, 1, 1 } ) @@ -84,7 +83,7 @@ function RL.init() end function RL.process( delta ) - RL.UpdateCamera3D( camera ) + RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL ) -- Update the light shader with the camera view position local loc = RL.GetShaderLocationIndex( shader, RL.SHADER_LOC_VECTOR_VIEW ) diff --git a/examples/iqm_test/main.lua b/examples/iqm_test/main.lua index 486b110..a1040ba 100644 --- a/examples/iqm_test/main.lua +++ b/examples/iqm_test/main.lua @@ -23,7 +23,6 @@ function RL.init() RL.SetCamera3DPosition( camera, { 0, 2, 4 } ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FREE ) material = RL.CreateMaterial( { maps = { @@ -74,7 +73,7 @@ end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) - RL.UpdateCamera3D( camera ) + RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON ) RL.BeginMode3D( camera ) RL.DrawGrid( 8, 1 ) diff --git a/examples/point_triangle_collision/main.lua b/examples/point_triangle_collision/main.lua index a855dd8..ec837d0 100644 --- a/examples/point_triangle_collision/main.lua +++ b/examples/point_triangle_collision/main.lua @@ -19,7 +19,7 @@ local point = { pos = Vec3:new( 0.2, 0.3, 0.2 ), radius = 0.05, lineLen = 0.5, - color = RED, + color = RL.RED, } local debugText = "" @@ -41,7 +41,6 @@ function RL.init() RL.SetCamera3DPosition( camera, { 0, 1, 2 } ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FREE ) calcNormal( tri ) end @@ -103,7 +102,6 @@ end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) - RL.UpdateCamera3D( camera ) RL.BeginMode3D( camera ) RL.DrawGrid( 8, 1 ) diff --git a/examples/ray/main.lua b/examples/ray/main.lua index 18b7394..79ba7ee 100644 --- a/examples/ray/main.lua +++ b/examples/ray/main.lua @@ -31,7 +31,6 @@ function RL.init() RL.SetCamera3DPosition( camera, { 0, 2, 4 } ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FREE ) sphereMesh = RL.GenMeshSphere( 1.0, 8, 10 ) @@ -47,7 +46,7 @@ end function RL.draw() RL.ClearBackground( { 100, 150, 100 } ) - RL.UpdateCamera3D( camera ) + RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON ) RL.BeginMode3D( camera ) RL.DrawGrid( 8, 1 ) |
